Full notes
Full Destiny of a Wizard 2: Beyond the Vale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Destiny of a Wizard 2: Beyond the Vale changes
Destiny of a Wizard 2: Beyond the World QOL 1.10 Patch Update.
This patch address several issues most of are which are quality of life improvments to the game and balancing the difficulty.
Change Log:
New Game Selection:
Graphical Display that says "Full Version 1.10" that verifies the game has been patched
Dungeon Improvements:
CH 3: Added additional two save points in the 2nd Dungeon. Added Extra Breathing room for the player to maneuver through chase scenes
CH 8: Added Extra Breathing room for the player to maneuver through chase scenes Added an additional delay to the repeated sound effect in the chase scene Added additional guidance for the Tower of Wind from the pitfalls Increase Windlin's Trial Time Limit from 10 minutes to 13 minutes.
CH 9: Increased breathing time to 12 minutes for all water sprouts
CH 10: Added Extra Breathing room for the player to maneuver through chase scenes Class Improvements:
Reverend: Decreased Target Rate (likely hood of getting attacked) from 40% to 10%. Increased RecoverMe from 15% to 20% Increased RecoverUs from 15% to 20% Increased Recover Me More 30% to 40% Increased Recover Us More to 30% to 40% Failure rate of Vive of 30% is now 5%, increase Life recovered to 30% Decreased Revive cost from 60MP to 50MP Increased Recover Me Most from 50% to 60% Increased Recover Us Most from 50% to 60% Decreased Recover Us Max from 115 MP to 100 MP
Tanker: Increase Target Rate (likely hood of getting attacked) from 130% to 150% Decreased Cleave TP cost from 35 to 25 Increase WarCry Potency to 40%, Duration to four to six rounds, TP Cost reduced to 40
Cavalier: Increase Target Rate (likely hood of getting attacked) from 150% to 170%
Clairvoyant: Increase HP Growth (MAX HP of 2150 at 99 to 3555) Increase Base Attack Growth (MAX ATK of 176 at 99 to 245) Increase Base Defense Growth (MAX DEF of 142 at 99 to 180) Increase Target Rate (likely hood of getting attacked) from 70% to 30% Increase Base Critical Rate from 4% to 8% for physical attacks Item Management: Revive Herb 2,500 GP to 1,500 GP High Mana Potion 400 GP to 300 GP EX Mana Potion 1,750 GP to 1,350 GP Minty Herb 1,000 GP to 500 GP
Shops
Added Minty Herb to all stores in Chapter 8, Chapter 9, and Chapter 10.
Monsters (Including Bosses)
Starting with Chapter 4: Decreased all Status Effects, Critical Evasion, Critical Chance, Magic Evasion, Magic Reflection, and Counter Rate significantly.
Weapons
Increase MOST weapons attack (after Chapter 4) by 10 points.
Source
Changelog.gg summarizes and formats this update. How we read updates.
