Full notes
Full Destiny Is Dice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
Destiny Is Dice changes
I have currently finished working on Chapter 3.
Pre-testing and feedback collection (via Stove - Indie Boost Lab) are currently underway, and the update is scheduled to launch on Steam sometime in August!
The planned update details are listed below, though additional content may be included.
Story Content
Addition of Chapter 3 story (final story update for the demo)
Minor text revisions (English/Korean)
Added a sequence for the start of the chapter.
Quality Updates
Dialogue can now be advanced by clicking the upper section of the screen.
Passive items that activate are now highlighted when arranging skills or selecting targets.
The current skill is now displayed when changing dice.
Increased the duration for which warning messages remain on screen.
Added a feature to view a story summary when skipping dialogue.
Moved the dialogue font size adjustment setting to the Options menu.
Added a feature to adjust the zoom level during combat.
The Character and Inventory windows now close automatically when progressing through an adventure.
Content Updates
Added special rewards upon defeating story bosses
Removed the system for increasing maximum stat caps
Added the ability to select a character when encountering stat buff/debuff events
Added a "change dice" event
Changed the cost mechanism for changing dice during adventures
Modified the "Speed" effect (changed from a chance for an extra attack to a chance to deal double final damage)
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
