Full notes
Full Destination Ares update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Performance
This update is mostly Quality of Life, bringing in a bunch of fixes and improvements to clean up the experience. :redscientist: Notably, crew will do off-task work more often. This should make the game demonstrably easier for less attentive AIs. (You still won't win. Git gud) Patch:
Improvements
Shortened how long it takes before the minigame tutorial turns on
Slowed minigame tutorial down
Clarified wording in minigame tutorial
Improved clickability of minigame's "Return to Ship" button
Destroyed systems are now more recognizable in their tooltips
Increased how often crew will do off-task work. Should see more idle usage and repairs, especially with jobless crew
Fixed
Fixed some special loss events getting ignored if the player resumes a run after exiting the game
Fixed a couple achievement toggles (incl The Arean Trail. Grats if you got it free), though I suspect there's something else going on here
Fixed typo in one of the Madness possibilities
Fixed a bug in event management that had weird cascading effects
Fixed Loss events getting overridden
Fixed Loss events not spawning
Made some tweaks that hopefully prevent a rare, hard-to-reproduce crash
Fixed some blank crew chatter popping up
--- On a personal note, I'm glad to see the full game is well-liked — especially after a rough Early Access. Sales haven't been enough, though. No one is surprised that getting visibility is not my strong suit. It seems that I am going to have to begin work on other projects; I've been working for nothing for too many years. Still, I reserve the right to come back and add to this game at any time ;) -Pat
Source
Changelog.gg summarizes and formats this update. How we read updates.
