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Steam News1 July 20179y ago

June (+May) Update!!! v0.6.2

As I promised last month, I packed in all kinds of goodies this month. Version 0.6.2 is a huge Quality of Life update, and I think you'll love it.

Full notes

Full Destination Ares update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes10 additions11 changes0 removals
  • UI and audio
  • Gameplay
  • Events
  • Fixes
  • Balance
  • Performance
changedHighlighting resources on the HUD shows which systems consume or produce that resource. Great for learning what does what and how to get that random resource.
changedControls for seeing underneath crew are available (hotkeys + HUD). You can toggle whether you want systems or crew on top, basically. Great for getting at that system under the corpses ;)
addedGame speed controls (pause/ play/ fastfoward) are now available on the HUD.
addedAdditionsAdded strained animation when system is both strained and in overdrive
addedAdditionsAdded added injection effect to system tooltips when relevant
addedAdditionsAdded a Standard event: "Puketastic"

Destination Ares changes

changedHighlighting resources on the HUD shows which systems consume or produce that resource. Great for learning what does what and how to get that random resource.
changedControls for seeing underneath crew are available (hotkeys + HUD). You can toggle whether you want systems or crew on top, basically. Great for getting at that system under the corpses ;)
addedGame speed controls (pause/ play/ fastfoward) are now available on the HUD.
addedAdded strained animation when system is both strained and in overdrive
addedAdded added injection effect to system tooltips when relevant

As I promised last month, I packed in all kinds of goodies this month. Version 0.6.2 is a huge Quality of Life update, and I think you'll love it. I was sure to put some oft requested features in this build:

  1. Highlighting resources on the HUD shows which systems consume or produce that resource. Great for learning what does what and how to get that random resource.

  2. Controls for seeing underneath crew are available (hotkeys + HUD). You can toggle whether you want systems or crew on top, basically. Great for getting at that system under the corpses ;)

  3. Game speed controls (pause/ play/ fastfoward) are now available on the HUD.

  • - - - Patch Notes

Additions

Added strained animation when system is both strained and in overdrive

Added added injection effect to system tooltips when relevant

Added a Standard event: "Puketastic"

Added successful events as a reduction on event kindness

Added living crew as a reduction on event kindness

Now recolors system borders when you highlight resources. This should make it faster and easier to see what systems are involved with what resources

Added CRT effects to main menu and ship building

Added short animation to end of minigame

Added game speed controls to the HUD

Added controls for flipping between Crew or Systems on top One step closer to release.

Changes

Increased animation speed for engines and waste cannons while the injector's effect is active

Changed a bunch of events that required engines to also allow waste cannons

Changed Gyms into [Passive] systems, seeing as there's no reason to turn them off (for all the cruel AIs out there: you can still use ignore alerts if you want your crew to neither use nor repair gyms)

Changed Toilets into [Passive] systems, for the same reason as Gyms

Increased effect of lost progress on event kindness

Increased effect of broken systems on event kindness

Changed Use alerts so they can turn on systems (fewer clicks ftw)

Overdrive now automatically turns off when system turns off

Rephrased a sentence in the Tutorial (This will probably be moot after I replace the tutorial)

Changed menu button colors (because I felt like it)

Reduced volume of Generator audio

Flipped direction of time loss penalty animation in minigame

Fixes

Fixed overdriven systems being enabled and repaired on load

Fixed negative momentum ending the game

Fixed minor typo in opening story

Fixed a Story event that was mislabelled as "Unknown"

Fixed event kindness so it increases as you have fewer resources compared to storage capacity

Fixed VFX from upgrading to Unity 5.6.1p1

Fixed Overdrive commands so they always turn on systems, if not already on

Fixed mouse pings on main menu

Fixed an outline-related crash

Fixed a crash from invalid crew heal attempts (and a few other potential causes)

Fixed bug that gave out free Fireball achievement on some failed runs (oops)

Fixed bug that delayed some system audios

Fixed rare bug that prevented the minigame from ending - - - - One step closer to release. I never did finish those tools I was working on at the end of last month. Soooooon I'm setting an ambitious schedule for myself (see the last announcement). Let me know what to prioritize on my list.

Up next:

I plan to improve the controls and revamp the tutorial. Then on to more content! (And, of course, lots of little polish here and there) Enjoy -Pat

Source

Steam News / 1 July 2017

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