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Steam News18 March 20263mo ago

Optimization Patch Update - March 18

Added a red dot notification feature for attributes and moves that meet the conditions for point allocation. Added a quick-click toggle for the Auto-Hold icon. Added pause/skip button prompts during story playback.

Full notes

Full 生命火热 / Desperate 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedAdded a red dot notification feature for attributes and moves that meet the conditions for point allocation.
addedAdded a quick-click toggle for the Auto-Hold icon.
addedAdded pause/skip button prompts during story playback.
fixedCorrected errors in certain dialogue texts and character names.
addedAdded an outline effect when enemies unleash dangerous attacks.
changedChanged certain dangerous attacks from Fallen Soul · Iron Fist and Rat to normal attacks.

Added a red dot notification feature for attributes and moves that meet the conditions for point allocation.

Added a quick-click toggle for the Auto-Hold icon.

Added pause/skip button prompts during story playback.

Corrected errors in certain dialogue texts and character names.

Added an outline effect when enemies unleash dangerous attacks.

Changed certain dangerous attacks from Fallen Soul · Iron Fist and Rat to normal attacks.

Reduced the mastery requirement for Breath moves to 10 Sweat Drop materials, and the breakthrough requirement to 1 Blood Drop material.

Added an in-game text prompt for the first encounter with the White-robed figure during the story.

Fixed a BUG where Xie Jindong's moves interface displayed incorrectly during the story.

Fixed a BUG where Xie Jindong's Heaven-Earth interface displayed incorrectly during the story.

Fixed a BUG where the restart battle displayed incorrectly when fighting Xiao Feng, Da Fu, and Bian Tou at the martial arts gym during the story.

Fixed a BUG where the transformation button would occasionally get stuck.

Slightly reduced the chance of enemies entering Super Armor state.

Shortened the initial cooldown time for Dash and Evade.

Added a "Quick Getup" prompt pop-up.

Added an "Insight" prompt pop-up.

Optimized the effect of the "Fight for Life" inspiration in Adventure Mode.

Optimized the display size of the "Inertia" dropdown box in the Moon Hides Sun interface in Adventure Mode.

Optimized the selection logic for "Inertia" in the Moon Hides Sun interface in Adventure Mode.

Source

Steam News / 18 March 2026

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