Full notes
Full 生命火热 / Desperate 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Added a red dot notification feature for attributes and moves that meet the conditions for point allocation.
Added a quick-click toggle for the Auto-Hold icon.
Added pause/skip button prompts during story playback.
Corrected errors in certain dialogue texts and character names.
Added an outline effect when enemies unleash dangerous attacks.
Changed certain dangerous attacks from Fallen Soul · Iron Fist and Rat to normal attacks.
Reduced the mastery requirement for Breath moves to 10 Sweat Drop materials, and the breakthrough requirement to 1 Blood Drop material.
Added an in-game text prompt for the first encounter with the White-robed figure during the story.
Fixed a BUG where Xie Jindong's moves interface displayed incorrectly during the story.
Fixed a BUG where Xie Jindong's Heaven-Earth interface displayed incorrectly during the story.
Fixed a BUG where the restart battle displayed incorrectly when fighting Xiao Feng, Da Fu, and Bian Tou at the martial arts gym during the story.
Fixed a BUG where the transformation button would occasionally get stuck.
Slightly reduced the chance of enemies entering Super Armor state.
Shortened the initial cooldown time for Dash and Evade.
Added a "Quick Getup" prompt pop-up.
Added an "Insight" prompt pop-up.
Optimized the effect of the "Fight for Life" inspiration in Adventure Mode.
Optimized the display size of the "Inertia" dropdown box in the Moon Hides Sun interface in Adventure Mode.
Optimized the selection logic for "Inertia" in the Moon Hides Sun interface in Adventure Mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
