Full notes
Full Desolation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
- UI and audio
- Fixes
Desolation changes
Features
Intro cutscene for 'Wanridge City' mission is now skippable.
The 'Wanridge City' map features more content with models to make the map fuller. More foliage, etc.
A new initlization system to ensure faster loading times after the first initial startup. Startup may take longer than usual.
Improvements
The game has gotten a revamp look with a more whole visual identity for the color scheme & fonts.
The atmosphere has been reworked.
Sound design has been reworked to create a more immersive experience.
Decreased loading times.
Upon picking up a note it'll automatically adjust its size to a readable one upon interacting.
Bootscreen has been remade.
Updated the textures of certain models to make them fit into the world more.
Increased the vision of the flashlight, in terms of intensity and outer scope of the actual cone.
Bug fixes
Fixed a bug where Patient Zero would stand still if only one player went in an unreachable area.
Fixed a bug where some doors may have gotten an 'test interact' prompt.
Fixed a bug where some doors may have gotten out of sync for players.
Fixed a bug where you would change your item in hand while trying to interact with the drum kit if you were in range.
Source
Changelog.gg summarizes and formats this update. How we read updates.
