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Steam News16 January 20233y ago

Huge changes to base game: coming with the 'End of the Road' update!

On top of the new ‘End of the Road’ game mode, we’ve overhauled large portions of the basegame to bring you a more fun and streamlined experience.

Full notes

Full Desktopia: A Desktop Village Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Balance
  • Store
addedOn top of the new ‘End of the Road’ game mode, we’ve overhauled large portions of the basegame to bring you a more fun and streamlined experience. Before we release a full list of changs, I’d like to show you some of the more interesting things that will have a visual impact on how you play the game.
addedSoldier CommandWith this update you now have more options in controlling your soldiers. While you could already make them run to you, by spending gratitude and using WarCry, you can now toggle your soldiers between two separate states: advance and surveil.
changedSoldier CommandAdvance is their default setting from the original game, and allows them to move down the road at their own pace, while surveil, puts them on patrol at the edge of your village. Like everything to do with villagers in Desktopia, there is a chance that heroes (bored of surveiling) will override your orders locking you out for a short period… although they are less likely to do this if they are happy.
addedCharacter MenuA new character menu not only allows you to view your current statistics on the fly, but also allows you to change your character avatar between six different skins, three male and three female.
changedLevelling UpThe Castle was always a difficult building to justify, taking up two slots and providing warriors that were mostly outdated with the onset of rifles… but not any more. Building the castle now allows you to spend Gratitude to increase your level: increasing your attack and health, and making you more effective when supporting your troops.
addedLevelling UpThe alchemist, hospital, and geneticist all now improve your healing rate, along with your soldiers so that you can stay in battle longer with your new increased health, and alongside this, there’s now a numeric health indicator on the main screen, so you can get a more accurate overview of your current health.

Desktopia: A Desktop Village Simulator changes

addedOn top of the new ‘End of the Road’ game mode, we’ve overhauled large portions of the basegame to bring you a more fun and streamlined experience. Before we release a full list of changs, I’d like to show you some of the more interesting things that will have a visual impact on how you play the game.
addedWith this update you now have more options in controlling your soldiers. While you could already make them run to you, by spending gratitude and using WarCry, you can now toggle your soldiers between two separate states: advance and surveil.
changedAdvance is their default setting from the original game, and allows them to move down the road at their own pace, while surveil, puts them on patrol at the edge of your village. Like everything to do with villagers in Desktopia, there is a chance that heroes (bored of surveiling) will override your orders locking you out for a short period… although they are less likely to do this if they are happy.
addedA new character menu not only allows you to view your current statistics on the fly, but also allows you to change your character avatar between six different skins, three male and three female.
changedThe Castle was always a difficult building to justify, taking up two slots and providing warriors that were mostly outdated with the onset of rifles… but not any more. Building the castle now allows you to spend Gratitude to increase your level: increasing your attack and health, and making you more effective when supporting your troops.

On top of the new ‘End of the Road’ game mode, we’ve overhauled large portions of the basegame to bring you a more fun and streamlined experience. Before we release a full list of changs, I’d like to show you some of the more interesting things that will have a visual impact on how you play the game.

Soldier Command

With this update you now have more options in controlling your soldiers. While you could already make them run to you, by spending gratitude and using WarCry, you can now toggle your soldiers between two separate states: advance and surveil.

Advance is their default setting from the original game, and allows them to move down the road at their own pace, while surveil, puts them on patrol at the edge of your village. Like everything to do with villagers in Desktopia, there is a chance that heroes (bored of surveiling) will override your orders locking you out for a short period… although they are less likely to do this if they are happy.

Character Menu

A new character menu not only allows you to view your current statistics on the fly, but also allows you to change your character avatar between six different skins, three male and three female.

Levelling Up

The Castle was always a difficult building to justify, taking up two slots and providing warriors that were mostly outdated with the onset of rifles… but not any more. Building the castle now allows you to spend Gratitude to increase your level: increasing your attack and health, and making you more effective when supporting your troops.

The alchemist, hospital, and geneticist all now improve your healing rate, along with your soldiers so that you can stay in battle longer with your new increased health, and alongside this, there’s now a numeric health indicator on the main screen, so you can get a more accurate overview of your current health.

In the base game, you also level up, each time you finish a village. And in EotR, you level up each time you defeat a mini-boss and stronghold.

Autosave

As requested: a toggleable autosave feature that can be turned on from the main menu.

Your current saves:

Are safe, but incompatible with the new version. In order to make all the changes we have, we’ve had to rewrite huge portions of the base code, and make fundamental changes that make old saves incompatible. This is one of the reasons we are releasing this as a DLC. That way you can try the new version but can easily roll back by uninstalling it. Save files from different versions are stored separately in your installation so won’t be overwritten. We’re sorry that old saves are not compatible, it sucks, but hopefully releasing the update as a DLC is a reasonable compromise.

Thanks, as always for the support. I passed on all the well wishes to Angels, and she was most thankful.

Speak soon,

Mike

Source

Steam News / 16 January 2023

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