What changed
0 fixes2 additions0 changes1 removal
addedWith the New Year upon us, I thought it was time to update you on what was going on with Desktopia, and some of the plans we have for the future.
removedFirstly, some sad news: our artist, Angela, has had to take a permanent break from game development. She's been in and out of hospital throughout the design process but is no longer able to continue, despite how much she wanted to. She has poured a lot of love into this game, and we love her for it, but her health must always come first! Her continued ill health has been upsetting, to say the least. She has insisted that we try to move on with updates without her, and so we plan to do this in the best way possible: by using her beautiful assets to bring a free, large update to Desktopia.
addedA new game mode (The End of the Road) with a map three times longer than any you've seen so far, with new ruins, multiple strongholds, mini-bosses, objectives, building requirements and other surprises.
Desktopia: A Desktop Village Simulator changes
addedWith the New Year upon us, I thought it was time to update you on what was going on with Desktopia, and some of the plans we have for the future.
removedFirstly, some sad news: our artist, Angela, has had to take a permanent break from game development. She's been in and out of hospital throughout the design process but is no longer able to continue, despite how much she wanted to. She has poured a lot of love into this game, and we love her for it, but her health must always come first! Her continued ill health has been upsetting, to say the least. She has insisted that we try to move on with updates without her, and so we plan to do this in the best way possible: by using her beautiful assets to bring a free, large update to Desktopia.
addedA new game mode (The End of the Road) with a map three times longer than any you've seen so far, with new ruins, multiple strongholds, mini-bosses, objectives, building requirements and other surprises.
With the New Year upon us, I thought it was time to update you on what was going on with Desktopia, and some of the plans we have for the future.
Firstly, some sad news: our artist, Angela, has had to take a permanent break from game development. She's been in and out of hospital throughout the design process but is no longer able to continue, despite how much she wanted to. She has poured a lot of love into this game, and we love her for it, but her health must always come first! Her continued ill health has been upsetting, to say the least. She has insisted that we try to move on with updates without her, and so we plan to do this in the best way possible: by using her beautiful assets to bring a free, large update to Desktopia.
The 'End of the Road Update' is planned for an early February release, and will include the following.
A new game mode (The End of the Road) with a map three times longer than any you've seen so far, with new ruins, multiple strongholds, mini-bosses, objectives, building requirements and other surprises.
Thank you to all those who've sent well wishes to Angela, and to all those who've bought and played Desktopia.