Our original design philosophy was to create a numberless game, which was accessible to everyone: and for the most part we succeeded. Understandably however, many of you wanted more details.
Full notes
Full Desktopia: A Desktop Village Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Gameplay
UI and audio
addedOur original design philosophy was to create a numberless game, which was accessible to everyone: and for the most part we succeeded. Understandably however, many of you wanted more details. How much food does a Bakery provide? How much Fun does Stan the Serf actually need? And why do some buildings seem to add things not mentioned in the text?
addedTo help you answer these questions we have added numbers back into the game, although you can still ignore them if you want to! We've created a whole bunch of changes to the games graphs and menus:
addedThe Stats MenuWe added a second Needs chart based on actual numbers and not percentages, and added hoverable tooltips so you can see exactly how much of a resource your villager's need, and see how much surplus you have.
addedThe Villager MenuHere we added more hoverable tooltips so you can see exactly how much of a resource an individula villager needs
changedThe Villager MenuFIXES: -- increased the collecting range of the postman for when orbs are difficult to get. (this should stop him getting stuck) -- Children now back away from enemies, causing a dramatic decrease in their deaths.
Desktopia: A Desktop Village Simulator changes
addedOur original design philosophy was to create a numberless game, which was accessible to everyone: and for the most part we succeeded. Understandably however, many of you wanted more details. How much food does a Bakery provide? How much Fun does Stan the Serf actually need? And why do some buildings seem to add things not mentioned in the text?
addedTo help you answer these questions we have added numbers back into the game, although you can still ignore them if you want to! We've created a whole bunch of changes to the games graphs and menus:
addedWe added a second Needs chart based on actual numbers and not percentages, and added hoverable tooltips so you can see exactly how much of a resource your villager's need, and see how much surplus you have.
addedHere we added more hoverable tooltips so you can see exactly how much of a resource an individula villager needs
changedFIXES: -- increased the collecting range of the postman for when orbs are difficult to get. (this should stop him getting stuck) -- Children now back away from enemies, causing a dramatic decrease in their deaths.
Our original design philosophy was to create a numberless game, which was accessible to everyone: and for the most part we succeeded. Understandably however, many of you wanted more details. How much food does a Bakery provide? How much Fun does Stan the Serf actually need? And why do some buildings seem to add things not mentioned in the text?
To help you answer these questions we have added numbers back into the game, although you can still ignore them if you want to! We've created a whole bunch of changes to the games graphs and menus:
The Build Menu
Now shows exactly how much of each resource a building supplies.
The Stats Menu
We added a second Needs chart based on actual numbers and not percentages, and added hoverable tooltips so you can see exactly how much of a resource your villager's need, and see how much surplus you have.
The Villager Menu
Here we added more hoverable tooltips so you can see exactly how much of a resource an individula villager needs
FIXES: -- increased the collecting range of the postman for when orbs are difficult to get. (this should stop him getting stuck) -- Children now back away from enemies, causing a dramatic decrease in their deaths.