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Steam News16 December 20256mo ago

Based on Your Feedback: Gameplay Update

We heard you. Based on your feedback, we made the game more idle-friendly and added the ability to play with multiple heroes through sidekicks.

Full notes

Full Desktop Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions9 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Events
addedBased on your feedback, we made the game more idle-friendly and added the ability to play with multiple heroes through sidekicks. By closely following community comments and suggestions, we also introduced many new improvements and refinements. This update is a direct result of that feedback loop.
fixedHeroes do not form a fixed party. Instead, each hero can unlock the ability to summon one or two other unlocked heroes as sidekicks during gameplay. Sidekicks support the active hero rather than acting as full party members.
removedHeroes no longer die when their health reaches zero. Instead, they enter a Near Death state. They can still fight, but with reduced attack speed. Revive them to restore full effectiveness. Sidekicks in Near Death state are knocked out of combat but still earn experience.
changedHold Craft Button
addedYou can now craft multiple potions by holding the Craft button. Fewer clicks, more potions, less finger fatigue.
changedAgility and Defense stats have been rebalanced to improve build diversity and combat pacing.

Desktop Heroes changes

addedBased on your feedback, we made the game more idle-friendly and added the ability to play with multiple heroes through sidekicks. By closely following community comments and suggestions, we also introduced many new improvements and refinements. This update is a direct result of that feedback loop.
fixedHeroes do not form a fixed party. Instead, each hero can unlock the ability to summon one or two other unlocked heroes as sidekicks during gameplay. Sidekicks support the active hero rather than acting as full party members.
removedHeroes no longer die when their health reaches zero. Instead, they enter a Near Death state. They can still fight, but with reduced attack speed. Revive them to restore full effectiveness. Sidekicks in Near Death state are knocked out of combat but still earn experience.
changedHold Craft Button
addedYou can now craft multiple potions by holding the Craft button. Fewer clicks, more potions, less finger fatigue.

We heard you.

Based on your feedback, we made the game more idle-friendly and added the ability to play with multiple heroes through sidekicks. By closely following community comments and suggestions, we also introduced many new improvements and refinements. This update is a direct result of that feedback loop.

Team Play and Sidekicks

Heroes do not form a fixed party. Instead, each hero can unlock the ability to summon one or two other unlocked heroes as sidekicks during gameplay. Sidekicks support the active hero rather than acting as full party members.

If a sidekick enters the Near Death state, they cannot continue fighting but continue to gain experience.

Near Death State

Heroes no longer die when their health reaches zero. Instead, they enter a Near Death state. They can still fight, but with reduced attack speed. Revive them to restore full effectiveness. Sidekicks in Near Death state are knocked out of combat but still earn experience.

Hold Craft Button

You can now craft multiple potions by holding the Craft button. Fewer clicks, more potions, less finger fatigue.

Agility, Defense, and Overall Balancing

Agility and Defense stats have been rebalanced to improve build diversity and combat pacing.

Level and experience gain have also been reworked. Early-game progression was too fast, while mid and late game progression became overly punishing. The curve is now smoother and more consistent across the entire game. More balancing passes are on the way.

Combat Improvements

Animation timings and combat delays have been revised to create more natural, readable, and varied combat flow.

Flee Option

If a boss fight is going badly, you can now use the Flee button to escape. Sometimes the smartest move is running away, but it has some costs. Fleeing will cause your character to lose 3 levels.

Upgrade Tab

A new Upgrade tab has been added as a central place to unlock and manage all upgrades. This includes hero skills, party and sidekick options, fairy upgrades, chests, and other progression features.

UI Improvements

Multiple interface improvements for better readability, clarity, and overall flow.

Map Restrictions Updated

Gold and Team Level requirements for unlocking maps have been removed. Maps are now unlocked only based on the current hero’s level.

You can no longer play on difficulties higher than your hero’s current level, ensuring a more consistent challenge curve.

Feedback is always valuable. Push the system. We will rebalance it.

Have fun!

Source

Steam News / 16 December 2025

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