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Steam News25 February 20197y ago

0.5.1 Update live

Here's what's new in the 0.5.1 update: Preset starting team styles. On starting a new league, all teams have a preset style for offense and defense. This was done to allow for a more balanced and interesting league.

Full notes

Full Desktop Dynasties: Pro Football update

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What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedHere's what's new in the 0.5.1 update:
addedPreset starting team styles. On starting a new league, all teams have a preset style for offense and defense. This was done to allow for a more balanced and interesting league. Also........
changed"Running QB" offensive style enhanced. 4 of the starting teams have been set to feature a running QB, all with different offensive packages. Also, coach playbook AI has been adjusted to allow for more running QB plays.
changedAI cap management upgraded.
changedAll QBs can throw the screen pass and the swing pass at their max accuracy. (no matter the pass strength) Now a low pass strength doesn't necessarily mean you can't throw the ball at all. Every QB can hit the screen and swing passes. This makes running QBs somewhat of a threat throwing.
fixedFixed the override file team index bug

Desktop Dynasties: Pro Football changes

addedHere's what's new in the 0.5.1 update:
addedPreset starting team styles. On starting a new league, all teams have a preset style for offense and defense. This was done to allow for a more balanced and interesting league. Also........
changed"Running QB" offensive style enhanced. 4 of the starting teams have been set to feature a running QB, all with different offensive packages. Also, coach playbook AI has been adjusted to allow for more running QB plays.
changedAI cap management upgraded.
changedAll QBs can throw the screen pass and the swing pass at their max accuracy. (no matter the pass strength) Now a low pass strength doesn't necessarily mean you can't throw the ball at all. Every QB can hit the screen and swing passes. This makes running QBs somewhat of a threat throwing.

Here's what's new in the 0.5.1 update:

  • Preset starting team styles. On starting a new league, all teams have a preset style for offense and defense. This was done to allow for a more balanced and interesting league. Also........

  • "Running QB" offensive style enhanced. 4 of the starting teams have been set to feature a running QB, all with different offensive packages. Also, coach playbook AI has been adjusted to allow for more running QB plays.

  • AI cap management upgraded.

  • Your starting coach now resets training to default. No matter which team you select, your starting coach has default training. You may hire something different in coach hiring, but nobody starts with a poor training coach.

  • Pass rush speed nerf. Pass rushers with high speed and low/medium skill are not nearly as effective. However, pass rushers with high speed AND high skill continue to be deadly.

  • Screen passes actually work now! In fact, screen passes are incredibly effective if you have the right players.

  • All QBs can throw the screen pass and the swing pass at their max accuracy. (no matter the pass strength) Now a low pass strength doesn't necessarily mean you can't throw the ball at all. Every QB can hit the screen and swing passes. This makes running QBs somewhat of a threat throwing.

  • AI coaches will adjust man defense to cover all receivers. If you're running 3 or 4 receivers into the route, the AI will adjust man defense coverage to make sure everyone is covered. No more free runners!

  • AI catches on if you use the same play too often. Be careful calling the same play over and over again on offense. After a short time, the AI will catch on.

  • More refinements on player value calculation

  • You can change the salary cap in the leagueData.txt file

  • Fixed the override file team index bug

Source

Steam News / 25 February 2019

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