Full notes
Full Desktop Defender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Fixes
Desktop Defender changes
Hi everyone!
It's the 11th day of daily patches, and this one's mostly focused on rebalancing different things so that a wider array of options are more viable! Mainly, percentage damage loot.
I also wanted to mention that yesterday's post outlines the plans for the first big content update for Desktop Defender, read more about it here!
Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!
[dynamiclink href="https://store.steampowered.com/app/3772810/Desktop_Defender/"]Anyways, below are the patch notes!
Modified the % damage formula for loot, loot affecting % damage should be MUCH more effective now. It is now multiplicative, so note that if you're dealing low damage, it's probably because you have lots of negative % damage loot
Fixed bug that caused projectile speed to fire behind you if you had tons of loot with negative projectile speed modifiers
Made the minimum possible damage 1 instead of 0
Made it such that leveled up HP gets added on top of multiplied by your loot, so leveling up HP is more worth it even if you have a low HP-build through your loot
Fixed bug that caused your starting HP to be higher than it should've been after the previous HP fix
Buffed Burst, by making it such that it gets more affected by flat damage
Buffed Flamethrower, by making it such that it gets more affected by flat damage
Buffed Electromagnetism, by making it such that it gets more affected by flat damage
Buffed Revolver, by making it such that it gets more affected by flat damage
Conrad, Lead Developer
Source
Changelog.gg summarizes and formats this update. How we read updates.
