HomeGamesUpdatesPricingMethodology
Steam News12 March 20179y ago

Multithreaded rendering released

-This new version upgrades from Unity 5.5.1 to the latest 5.5.2 and introduces multithreaded rendering for faster performance (higher frame rates) on multi-core CPUs.

Full notes

Full Design it, Drive it : Speedboats update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedThis new version upgrades from Unity 5.5.1 to the latest 5.5.2 and introduces multithreaded rendering for faster performance (higher frame rates) on multi-core CPUs. -The patch before this had a second camera in the scene which was intended for the Vive. The camera was supposed to be destroyed if you were not running VR, but mistakenly was left in the scene. This too was slowing down rendering performance when VR was not being used. This has been fixed, so performance might be significantly improved between this and the new multithreaded rendering. -The foam cutting across the water when you first get to or reset a water scene has been fixed.

-This new version upgrades from Unity 5.5.1 to the latest 5.5.2 and introduces multithreaded rendering for faster performance (higher frame rates) on multi-core CPUs. -The patch before this had a second camera in the scene which was intended for the Vive. The camera was supposed to be destroyed if you were not running VR, but mistakenly was left in the scene. This too was slowing down rendering performance when VR was not being used. This has been fixed, so performance might be significantly improved between this and the new multithreaded rendering. -The foam cutting across the water when you first get to or reset a water scene has been fixed.

Source

Steam News / 12 March 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.