Update -Changed lighting -Redesigned menu -Removed bots -Synchronization of player and server is rewritten. Reduced server load. And the flow of commands from the client to the server and back is regulated.
Full notes
Full Desert Strait: Operation Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Server
fixedUpdate -Changed lighting -Redesigned menu -Removed bots -Synchronization of player and server is rewritten. Reduced server load. And the flow of commands from the client to the server and back is regulated. -Now there is only one map -Fixed a bug with rainy weather -Remade the post effects -Added global surface reflection -Now random with character class works better -Now random with the choice of weather works better -Added a new animation system -Fixed recoil and shot for accurate hit -Added a new scope for level 5 character classes (not for medics) -Added a new fog -Added a new aiming system -Added stones on the map -Edited the sky system -Added new PBR texture to the terrain -Adjusted the experience for the global level -Increased experience gained with crates -Change the texture of the box -Redesigned level -Added picking up the cartridge and grenade from the players -Now you need to hold the L button to turn on the flashlight -Added a button to report bugs -Added new beams from lanterns
Desert Strait: Operation Online changes
fixedUpdate -Changed lighting -Redesigned menu -Removed bots -Synchronization of player and server is rewritten. Reduced server load. And the flow of commands from the client to the server and back is regulated. -Now there is only one map -Fixed a bug with rainy weather -Remade the post effects -Added global surface reflection -Now random with character class works better -Now random with the choice of weather works better -Added a new animation system -Fixed recoil and shot for accurate hit -Added a new scope for level 5 character classes (not for medics) -Added a new fog -Added a new aiming system -Added stones on the map -Edited the sky system -Added new PBR texture to the terrain -Adjusted the experience for the global level -Increased experience gained with crates -Change the texture of the box -Redesigned level -Added picking up the cartridge and grenade from the players -Now you need to hold the L button to turn on the flashlight -Added a button to report bugs -Added new beams from lanterns
Update -Changed lighting -Redesigned menu -Removed bots -Synchronization of player and server is rewritten. Reduced server load. And the flow of commands from the client to the server and back is regulated. -Now there is only one map -Fixed a bug with rainy weather -Remade the post effects -Added global surface reflection -Now random with character class works better -Now random with the choice of weather works better -Added a new animation system -Fixed recoil and shot for accurate hit -Added a new scope for level 5 character classes (not for medics) -Added a new fog -Added a new aiming system -Added stones on the map -Edited the sky system -Added new PBR texture to the terrain -Adjusted the experience for the global level -Increased experience gained with crates -Change the texture of the box -Redesigned level -Added picking up the cartridge and grenade from the players -Now you need to hold the L button to turn on the flashlight -Added a button to report bugs -Added new beams from lanterns