Full notes
Full Desert Stalker update
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Repeated intro
Hey everyone, we're back with a (belated) monthly progress report.
What changed
- Performance
- Gameplay
- Events
Desert Stalker changes
The scenes are rendered, the animations are ready to start rendering, and we've already started putting the update together. Dialogue, music, etc. Some of the minor scenes are already close to done, which allows us to focus primarily on the meat of the update - Ivy's part. And that is a quite big part, her quest arc in this update spans over more than 700 renders across in-game events. As we've mentioned in the past, we planned to make this update focused on Ivy, and I am fairly sure no one would leave a cute elf in the hands of some nasty Decayed and miss on this stuff, right? Right?!
Now this is where it gets a little tricky. Our main editor, who's responsible for the refined dialogue and pretty much the entire writing style, will have to go on a two-week work trip soon (sometimes day jobs tend to get in the way of plans :/).
That means we unfortunately have to postpone the update arriving on Steam into early July, as it will be near impossible to have the entire text properly ready for late June with his limited availability, and then have it translated and everything.
In the meantime we will try to add some more minor content during this forced "downtime".
Mainly stuff like adding repeatable variations of existing scenes, or expanding some interaction events (like those small random things that might happen when you visit someone's room or the kitchen for instance).
So this is the current plan. We are really eager for this release!
See you on the update release, Paz.
Source
Changelog.gg summarizes and formats this update. How we read updates.
