Update log
Full Derelict Star update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
I had some reports of players with lower spec hardware having the following visual bugs:
The light circle around the player was only visible in dark rooms
All areas were blue and were not correctly palette swapping to the area-specific colors
I root caused this issue and it turns out this was due to their hardware not having enough of what Godot calls "global shader buffer" size. I've reworked these shaders to not use this buffer at all, so now these visual effects should work the same on older and newer hardware.
For folks who were not experiencing these visual issues, this patch should change nothing. If you notice something in the visuals that worked for you in the previous patch and does not this patch, please let me know in the Steam Discussion Forum or in the Derelict Star Discord.
Additionally, the following bug has been fixed:
Now loads remapping settings for gamepads correctly (previously, some button remaps were being reverted on game load)
Source
