Full notes
Full Derelict Redux update
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What changed
- Performance
First things first, apologies for my lack of presence over the past couple of weeks. I've been juggling a few rather time intensive things (first and foremost, my actual job). One of those things though, was definitely Derelict related. So pad controls. I've tried several time over Derelicts development to get them in, and just well, failed massively each time. So I took a new angle on it this time. I started a fresh project, without the bloat of Derelicts code causing unnecessary distractions, and spent about 3 days making a little vertical shooter. And I seeing as I used assets from Derelict, I thought it'd be nice little addition to the main game for you guys... So in this update is a new game mode: Derelict: No Future. It's accessible from the main menu, has full pad support once you've selected it, and is set up as to be a prequel to the main game. You're a cog in the downfall of human civilization. A Collective Navy pilot, sent to virus bomb planets. You've been deemed un-extractable after a major engagement by the Collective and WSG forces, and must bomb as many planets as possible throughout a star system strewn with apocalyptic amounts of debris until your death. So all that aside, I can't make any promises on when full pad support will be here, but from what I've learned over the past 2 weeks I'm confident I can get it working soon. I've also fixed the bug where unplugging a game-pad crashes the game. My bad.
Source
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