What changed
1 fix0 additions0 changes0 removals
fixedOkay, back to lab, try again. I've taken on-board the complaints that the game is bit obtuse. This was intentional, but maybe, just maybe, taken a little too far. In order to fix this, I've added an in-game repository of information which details the world of Derelict. It contains some of the more obscure mechanics, gives descriptions of some of the things you'll encounter in the game, and is all wrapped up in lore. You can find it inside your current ship, and access it at any time. Or not, if you like things more obtuse than equilateral. Triangles. - Added a console to player ships which has a library of information on different aspects and mechanics of the game. - Added descriptions to all the options. - Added in a visual notifications when you're being targeted by a homing missile. - Rejigged the inventory/equip system to make it more obvious as to what you're equipping and to what slots. Rebound the equipping keys to correlate to the weapon selection keys. - Rejigged display settings so you can have it in border-less windowed or go full screen border-less window. By default it starts in full screen. - Fixed the occasional duplication of inventory screens. - Fixed the raider spawners. Now using the correct sprite. - Fixed a bug where you would enter a disabled raider or npc ship, and your ship would tag along for the ride. - Fixed the raiders spinning right round, right round baby whenever they hit a goddamn wall. - A bunch of background tweaks. That were totally logged.
Derelict Redux changes
fixedOkay, back to lab, try again. I've taken on-board the complaints that the game is bit obtuse. This was intentional, but maybe, just maybe, taken a little too far. In order to fix this, I've added an in-game repository of information which details the world of Derelict. It contains some of the more obscure mechanics, gives descriptions of some of the things you'll encounter in the game, and is all wrapped up in lore. You can find it inside your current ship, and access it at any time. Or not, if you like things more obtuse than equilateral. Triangles. - Added a console to player ships which has a library of information on different aspects and mechanics of the game. - Added descriptions to all the options. - Added in a visual notifications when you're being targeted by a homing missile. - Rejigged the inventory/equip system to make it more obvious as to what you're equipping and to what slots. Rebound the equipping keys to correlate to the weapon selection keys. - Rejigged display settings so you can have it in border-less windowed or go full screen border-less window. By default it starts in full screen. - Fixed the occasional duplication of inventory screens. - Fixed the raider spawners. Now using the correct sprite. - Fixed a bug where you would enter a disabled raider or npc ship, and your ship would tag along for the ride. - Fixed the raiders spinning right round, right round baby whenever they hit a goddamn wall. - A bunch of background tweaks. That were totally logged.
Okay, back to lab, try again. I've taken on-board the complaints that the game is bit obtuse. This was intentional, but maybe, just maybe, taken a little too far. In order to fix this, I've added an in-game repository of information which details the world of Derelict. It contains some of the more obscure mechanics, gives descriptions of some of the things you'll encounter in the game, and is all wrapped up in lore. You can find it inside your current ship, and access it at any time. Or not, if you like things more obtuse than equilateral. Triangles. - Added a console to player ships which has a library of information on different aspects and mechanics of the game. - Added descriptions to all the options. - Added in a visual notifications when you're being targeted by a homing missile. - Rejigged the inventory/equip system to make it more obvious as to what you're equipping and to what slots. Rebound the equipping keys to correlate to the weapon selection keys. - Rejigged display settings so you can have it in border-less windowed or go full screen border-less window. By default it starts in full screen. - Fixed the occasional duplication of inventory screens. - Fixed the raider spawners. Now using the correct sprite. - Fixed a bug where you would enter a disabled raider or npc ship, and your ship would tag along for the ride. - Fixed the raiders spinning right round, right round baby whenever they hit a goddamn wall. - A bunch of background tweaks. That were totally logged.