In this update7
Full notes
Full Derail Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Maps
- Fixes
Derail Valley changes
Hi everyone!
The new update is out, introducing a brand new steam locomotive to Derail Valley, as well as many bug fixes and improvements!
S060
Due to its small size, the new locomotive has very different characteristics from S282, making it quite a unique new experience. In terms of hauling capacity it sits somewhere between DE2 and DM3, and can sometimes be found in small industries, such as forests. The new locomotive can be accessed in sandbox mode without unlocking too.
Besides the new locomotive, there are many other notable improvements made in this update, such as updates to coal firing and economy, many new water towers, VRAM optimizations and more. Check out the changelog below for more information.
Changelog
Stability
VRAM optimization
Reduced VRAM footprint of dynamically generated textures
Reduced VRAM footprint of some large assets
We’re working on texture streaming, to drastically reduce VRAM usage
It’s currently in the testing phase. To enable it use console command:
Graphics.StreamingMipmaps.Active 1
This is still in development and may not be flawless
Fixed career progress corruption bug
Hardcore sessions were able to pull in saves from other sessions when auto-saving on game exit. It was possible for this to ruin one’s career progression
Fixed small memory leak caused by the window droplets system
Improved lag-spike optimization when printing out papers
Fixed brake sound getting stuck when stopped (introduced in #94)
Fixed shadows cast by terrain disappearing when turning around (introduced in #94)
Train Simulation
Added S060 locomotive
Small steam shunter, great visibility, high torque and medium range
Similarly to DM3, it’s more likely to spawn in smaller industries, like forests
Simulated efficient coal management during accelerated steam engine startup
Halves the amount consumed
Made partial shovel unloading possible
Reduced cost of coal by 75%
Reduced DM3 mechanical powertrain damage from engine running by 40%
Fixed cylinder cock steam particles being out of sync with the piston cycle on S282
Fixed reverser changing headlights orientation if the paired remote is off or in inventory
Made some tweaks to Auto Headlights logic when using the “Direction” setting
Removed accumulation of water in cylinders when the steam vehicle is in motion
IRL the tiny amount of condensing water gets expelled with each piston cycle
Fixed S282 fire not going out when coal is exhausted
Fixed firebox temperature not returning to boiler water temperature when fire is out
Adjusted S282 so it doesn’t go over 120 km/h
Reduced price of S282A/B subsystems (and thus repair costs)
Added a new, heavier, wheel rolling sound for locomotives
Fixed water in cylinders being audible at large distances
Lowered dynamos sound volume
Fixed exploded S282 retaining red valves and labels
Added numbers to S282 sand gauge
Allowed adding coal to firebox via the driving UI when the firebox doors are closed
Misc
Added 9 new water towers to the map
Pass-through in FF, OWC, FM, GF, MF, FRC, FRS, MB
Non-pass-through in CSW
Maps have not been updated with new tower locations yet
Made improvements to coal/water towers
Added alert sounds indicating steam vehicle alignment with chutes/faucets
Improved sound placement and volume, when using the towers
Fixed the water jet effect clipping through vehicles and taking too long to end
Reduced intensity of cab lights in locomotives
Fixed locomotives being able to despawn if coupled to an active order
Fixed steam engine controls not resetting when paying fees (fire, injector, blower, etc.)
Fixed text on comms radio sometimes getting stuck until put in inventory (introd. in #94)
Aiming at locked vehicles in sandbox now notes that they need to be unlocked in career
Tweaked audio mixing so the sound is less bassy in cabs
Fixed hotbar mousewheel scroll direction being inverted
Fixed main menu build badge button not leading to the news link on click
VR
Fixed some inconsistencies with Trigger/Grip usage (introduced in #94)
Fixed Vive wands not using Trigger to interact with buttons (introduced in #94)
Fixed held items being offset in left hand on some devices (introduced in #94)
Fixed log getting spammed on some devices (introduced in #94)
Improved interaction with rotary switches, notably the S282 exterior valves
Removed recenter button in main menu, should only appear in-game
Fixed carabiner slots resetting rotation on game load
Tutorials
Fixed “vehicle must be stationary” false-positives when auto-starting quick tutorials
Fixed vehicles attempting to start quick tutorials when the player isn’t licensed for them
Fixed multiple softlock issues around the coupling phase of career tutorial
Fixed multiple softlock points involving picking up money in the wrong moment
Fixed tutorial not recognizing movement and rotation in VR for some devices
Added the career tutorial step teaching how to crouch before coupling
We hope you'll enjoy this update. Thank you and see you soon with another!
-Your DV team
Source
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