Full notes
Full Deputy Dangle update
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What changed
- Gameplay
- Fixes
- Performance
This patch fixes many bugs, fixes areas where players get stuck, and adjusts gameplay based on player feedback.
Patch Notes:
Made punching bags highlight while doing baton tutorial
Stopped Sal from continuing talk animation when transitioning to Traffic Mission
Fixed bug that caused playtime to show if you exit to the main menu
Expanded trigger on tower climb roof so that it can be activated from all sides
Lowered base sensitivity for camera analog speed
Fixed bug that caused Find-O-Meter not to show on first mission after intro
Added Senpai eyes to sharks in Spider-Dangle trial
Added Find-O-Meter for Investigate Tower Explosion too help player find detonator.
Removed confusing dialogue about plunger gun when in Office Mission
Added fade to LOD's and adjusted them for different quality levels to improve performance
Fixed bug allowing you to plunger to ceiling behind the laser wall in the Office Mission
Adjusted the dialogue and quest text in the Skydive mission for clarity
Reduced the number of people to save in the Skydive mission
Increased size of triggers for engines in airplane mission
Made the wings plungerable in the airplane mission
Made performance improvements for characters in Dangleton
Reworked Traffic Mission to make it more varied and shorter.
Reduced fallback speed for Jalopy
Properly cleared follow Chongo quest when returning from the office mission
Adjusted Find-O-Meter when entering and exiting Office Lobby to point at correct target
Added Find-O-Meter for vent behind office lobby
Increased pulse frequency of highlight shaders
Fixed collision missing on Robin for Gitz escape cutscene
Added more camera adjustment triggers to sewer mission
Fixed Find-O-Meter pointing to Chongo instead of sewer after Gtiz escape cutscene
Fixed camera bug allowing in to go though walls in rare circumstances
Tweaked sewer grate in croc fight 1 to be easier to climb
Fixed misplaced collider in Moon Jump
Fixed Trials menu showing in story mode after playing a trial
Reworked first boss encounter in Sewer Mission to be more clear for the player
Fixed a bug where you would be unable to short out Gbot if you attempted to do so preemptively
Fixed a bug where the Gbots flame boosters wouldn't turn off
Added new messages to make your quest objectives in the Gbot fight more coherent
Source
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