Full notes
Full Depths of Sanity update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Depths of Sanity changes
Hi all,
Thanks so much for playing Depths of Sanity and offering your feedback! We read everything you write and are always working hard to improve everything that we can. So that said, our first update is a few bug fixes that the community has found as well as some small balancing tweaks.
Bugs:
Fixed a typo in one of the crew logs
Fixed an issue in the Barrier Reef where if you opened a puzzle door, then left the room, then reentered, the door's collision would be out of sync with the art.
In the Stem, the player can no longer get stuck behind a fast dash door if they shoot the opening switch before the door closes.
Fixed an issue where some players reported losing the heat hull after defeating leviathan.
Fixed an issue where some players were instantly exploding due to one of their save files being corrupted.
Fixed a bug where if you stunned the final boss while it had retreated into the background, it would cause a soft lock. The stun will no longer effect the boss if it has retreated, so time those shots well!
Balance/Gameplay changes:
The secret weapon piece in Whale Fall has been relocated to make it easier to discover.
The cuttlefish enemy now stuns less frequently, reducing the chance of getting stun locked.
Menus and HUD have been updated to work with the steam deck. Depths runs great on the deck! We're working on getting that verified badge soon.
Thanks again! And if you have any more bugs/feedback to report, just send them our way. Feel free to comment on this thread or to start a new one. Here is a list of what we are working on next:
Our next priorities:
Improving the controller detection - We are getting reports that some folk's controllers are not being detected properly. This is our top priority
Screen shake adjustments - The camera currently stops tracking when it shakes. This can get real annoying in the Tectonic Rift.
Playtime tracking inaccuracy - It seems that the playtime tracker works great until you beat the game, then it breaks and may grant the speed running achievement even if you didn't get it. We're on it.
Smart health drops - Got some feedback that it is a bummer that enemies drop torpedos/depth charges when the player has a full inventory. Same with health. We're hoping to add a dynamic system where enemies only drop things that you need.
Happy hunting,
Your friends at Bomb Shelter Games.
Source
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