In this update12
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Full Depths of Despair update
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What changed
- Maps
- Gameplay
- Balance
- Store
- UI and audio
- Server
Depths of Despair changes
Big content update!
Bad news first
Since I added new stuff into the save file, if the game acts weird related to characters unlocking, active items, gold or normal maps not loading, you need to delete the save.
I will never add anything to the save file again so this won't happen again.
You can find the file in C:\Users\"YourPCName"\AppData\Local\SurvivorsRoguelike
Just delete the whole folder.
New Content:
Quick summary:
2 new game modes, Defend the Church and Run escape. - Added active items you can buy pre match. - 5 new characters and 5 new abilities. - New stats. - Leaderboards for the new games modes. - Character can now dodge roll. - Better meta progression. - Maps, dungeon and mushroom cave are bigger. - You can now toggle mouse cursor visibility and aim abilities and active items. - Change cursor size and style. - Revive Players. - Host can toggle pause game.
Game Modes
Defend the Church
This game mode is pretty self explanatory. Enemies only goal is to destroy the church, your and your buddies job is to stop that.
Wave index will be go to the leaderboard.
Run escape
This game mode is inspired by endless runner.
There will be massive ice wall chasing you and it's speed will increase slowly. Player gains +50 movement speed per turbo.
Bunch of diffrent obsticles, traps, turbos and mobs blocking the way. The goal is to travel as far as possible and the distance will go the leaderboard.
Active items
Added basic items like health potions, stamina potions and random stuff like teleport.
You have 5 slots and you can drag and move the items in them. You can find the shop in lobbies.
Added the following stats
Stamina
Critical damage
Critical chance
Armor
Characters & Abilities
Goblin with goblin boomerang. Boomerang specializes in high damage, poison explosions and stealing gold.
Knight with blizzard. This combo does not make sense but wanted to add both. Blizzard is just an aoe skill that has good combo possibilities with frostnova.
Pirate with Bouncing Bomb. Bomb of course does high aoe damage via explosions and might even spawn ship who knows.
Werewolf with Slash. Slash is a multi hit damage spell that bleeds enemies and spreads bleeding.
Old man and his summons. Wild animals, each summon has unique skills when upgraded.
Miscellaneous
Progression:
Previously the progression path was 5 upgrades then evolution and every ability had pretty much the same upgrade stats (cooldown, radius and damage).
Now the progression path is 10 then evolution. Each skill has unique upgrades to them and more depth with diffrent stats. Also added stupid stuff like a low chance spawn a dragon.
And now that the progression path is longer and more random with stats and new abilities, souls give more exp and the level scaling is shorter.
Random stuff:
Toggle mouse visibility with Q. Toggle it and aim abilities spawn direction and active items.
With stamina it was only right to add soulslike roll.
Revive players! When a players dies there will be a green circle on their body, stand on it and a revive timer fires.
Removed the lobby background maps in normal lobby. It was cool but it took too much space.
Change cursor size and style. This can be done in settings menu.
I added pausing to combat the occasional freezing that happens on clients when leveling up. Only server aka host can toggle this. Freezing only happens in multiplayer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
