Full notes
Full Depthloot update
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What changed
- Balance
- Maps
- Gameplay
- Fixes
Depthloot changes
Hi there! The playtest is open! Invite your friends! Be sure to send us your feedback - whichever way is most convenient for you: through the game, in the Steam discussions, or on Discord We listen to every opinion and are working hard to make the game better! Steam post image Since the beginning of the week, we’ve been allowing a limited number of people to participate in the playtest, and thanks to their feedback, we’ve been able to make many improvements - from balancing and bug fixes to enhancing the overall gameplay experience: Balance:
Added a passive effect to certain pieces of clothing that grants fragile armor upon killing an enemy
Removed the effect that granted fragile armor for each hit from two-handed weapons
The Powder Bomb now deals 3 damage and also removes 3 points of fragile armor
Portals in the first rooms of late-game stages have been removed
The merchant now always (or almost always) has equipment items in stock
Polishing:
To remove a two-handed item from your hands, you no longer need to drag it from the hand it’s equipped on to the other hand
You can now swap items even if they are facing different directions
The zoom level of the progression tree is preserved between dungeon runs
“Storage” is now called “Stash”
Bugs:
Fixed the identification of cursed items
Fixed the display of the number of actions in the action count panel
Fixed the addition of archetype damage to an item that originally had no damage
Removed the sword icon that appeared when hovering over a hidden Mimic
Fixed the damage increase when striking with a weapon that has a passive ability that removes fragile armor
Source
Changelog.gg summarizes and formats this update. How we read updates.
