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Steam News23 July 202622d ago

DepthLoot Playtest is open now!

Hi there! The playtest is open! Invite your friends! Be sure to send us your feedback - whichever way is most convenient for you: through the game, in the Steam discussions, or on Discord We listen to every opinion and

Full notes

Full Depthloot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions2 changes4 removals
  • Balance
  • Maps
  • Gameplay
  • Fixes
changedHi there! The playtest is open! Invite your friends! Be sure to send us your feedback - whichever way is most convenient for you: through the game, in the Steam discussions, or on Discord We listen to every opinion and are working hard to make the game better! Steam post image Since the beginning of the week, we’ve been allowing a limited number of people to participate in the playtest, and thanks to their feedback, we’ve been able to make many improvements - from balancing and bug fixes to enhancing the overall gameplay experience: Balance:
addedAdded a passive effect to certain pieces of clothing that grants fragile armor upon killing an enemy
removedRemoved the effect that granted fragile armor for each hit from two-handed weapons
changedThe Powder Bomb now deals 3 damage and also removes 3 points of fragile armor
removedPortals in the first rooms of late-game stages have been removed
removedTo remove a two-handed item from your hands, you no longer need to drag it from the hand it’s equipped on to the other hand

Depthloot changes

changedHi there! The playtest is open! Invite your friends! Be sure to send us your feedback - whichever way is most convenient for you: through the game, in the Steam discussions, or on Discord We listen to every opinion and are working hard to make the game better! Steam post image Since the beginning of the week, we’ve been allowing a limited number of people to participate in the playtest, and thanks to their feedback, we’ve been able to make many improvements - from balancing and bug fixes to enhancing the overall gameplay experience: Balance:
addedAdded a passive effect to certain pieces of clothing that grants fragile armor upon killing an enemy
removedRemoved the effect that granted fragile armor for each hit from two-handed weapons
changedThe Powder Bomb now deals 3 damage and also removes 3 points of fragile armor
removedPortals in the first rooms of late-game stages have been removed

Hi there! The playtest is open! Invite your friends! Be sure to send us your feedback - whichever way is most convenient for you: through the game, in the Steam discussions, or on Discord We listen to every opinion and are working hard to make the game better! Steam post image Since the beginning of the week, we’ve been allowing a limited number of people to participate in the playtest, and thanks to their feedback, we’ve been able to make many improvements - from balancing and bug fixes to enhancing the overall gameplay experience: Balance:

  • Added a passive effect to certain pieces of clothing that grants fragile armor upon killing an enemy

  • Removed the effect that granted fragile armor for each hit from two-handed weapons

  • The Powder Bomb now deals 3 damage and also removes 3 points of fragile armor

  • Portals in the first rooms of late-game stages have been removed

  • The merchant now always (or almost always) has equipment items in stock

Polishing:

  • To remove a two-handed item from your hands, you no longer need to drag it from the hand it’s equipped on to the other hand

  • You can now swap items even if they are facing different directions

  • The zoom level of the progression tree is preserved between dungeon runs

  • “Storage” is now called “Stash”

Bugs:

  • Fixed the identification of cursed items

  • Fixed the display of the number of actions in the action count panel

  • Fixed the addition of archetype damage to an item that originally had no damage

  • Removed the sword icon that appeared when hovering over a hidden Mimic

  • Fixed the damage increase when striking with a weapon that has a passive ability that removes fragile armor

Source

Steam News / 23 July 2026

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