Full notes
Full Depthbound Descent update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, first of all I have to thank you for the feedback I have received. As some of you know a meta progression system is coming soon, but first I like to release this balance patch that fixes most of the issues players felt were unfair at some point.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Performance
You can read the patch notes in game or here in this post.
Patch notes 0.9.0b
Buffs:
Potion hp recovered changed from 10 to 20.
Potion price changed from 100 to 50.
Super potion hp recovered changed from 20 to 30.
Super potion price changed from 250 to 100.
Starting gold changed from 0 to 500.
Drop rates for recovery items increased.
Changes:
Changed Elixir's description for readability. (No changes made to the item)
Each run now starts with a fixed amount of gold.
Magical ring renamed to Magic Ring.
Magical stone renamed to Magic stone.
Succuby no longer gives a weapon on one of her choices instead she gives a power stone
a magic stone and a lucky stone.
Fixes:
PuNking no longer continuously give gold when repeatedly talked to.
Fixed several typos.
Fixed some end game weapons being sold at 0 gold.
Fixed a crash on steam deck.
Nerfs:
- SkeletonHP reduced from 400 to 300
- Skeleton MageHp reduced from 400 to 300
- Skeleton Magemagic attack multiplier lowered
- Zombie WardogHP reduced from 400 to 300
- Skeleton SageHP reduced from 400 to 300
- BrigandHP reduced from 500 to 400
- NobleHP reduced from 500 to 400
- ZombieHP reduced from 500 to 400
- GhoulHP reduced from 500 to 400
- GhastHP reduced from 500 to 400
- Vampire LordHP reduced from 3000 to 2500
- Vampire PrincessHP reduced from 3000 to 2500
Source
Changelog.gg summarizes and formats this update. How we read updates.
