Full notes
Full Depth of Extinction update
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What changed
- Fixes
- Balance
- UI and audio
- Maps
Depth of Extinction changes
I've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum. I'm very appreciative of the help in finding these issues and glad I could get them fixed.
Please let me know if you find more!
Build 51.5.1 patch notes
Black screen appearing on mission retry
Blind characters couldn't reload or fire at all in spite of the hit details saying they had a small chance to hit
Character switching UI element appearing on enemy turn if before a player character
Characters constantly popping up and down when in cover
Could not pass through door into hostage room
Other possible door issues resolved
Put Out Fire button enabled when on "extra" action (like Hit and Run, etc)
When sub moves, map node flags should disappear
Only display the item filters on a merchant if you have more than 8 items
On mission loadout, while the confirm box is open if the next character (shoulder) button is pressed, the box stays open but loses focus
Source
Changelog.gg summarizes and formats this update. How we read updates.
