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Steam News30 September 20196y ago

Build 51.5: more bug fixes!

I've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum.

Full notes

Full Depth of Extinction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition4 changes0 removals
  • Fixes
  • Balance
  • UI and audio
  • Maps
fixedI've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum. I'm very appreciative of the help in finding these issues and glad I could get them fixed.
changedBuild 51.5.1 patch notesBlind characters couldn't reload or fire at all in spite of the hit details saying they had a small chance to hit
changedBuild 51.5.1 patch notesCharacter switching UI element appearing on enemy turn if before a player character
fixedBuild 51.5.1 patch notesOther possible door issues resolved
addedBuild 51.5.1 patch notesPut Out Fire button enabled when on "extra" action (like Hit and Run, etc)
changedBuild 51.5.1 patch notesWhen sub moves, map node flags should disappear

Depth of Extinction changes

fixedI've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum. I'm very appreciative of the help in finding these issues and glad I could get them fixed.
changedBlind characters couldn't reload or fire at all in spite of the hit details saying they had a small chance to hit
changedCharacter switching UI element appearing on enemy turn if before a player character
fixedOther possible door issues resolved
addedPut Out Fire button enabled when on "extra" action (like Hit and Run, etc)

I've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum. I'm very appreciative of the help in finding these issues and glad I could get them fixed.

Please let me know if you find more!

Build 51.5.1 patch notes

  • Black screen appearing on mission retry

  • Blind characters couldn't reload or fire at all in spite of the hit details saying they had a small chance to hit

  • Character switching UI element appearing on enemy turn if before a player character

  • Characters constantly popping up and down when in cover

  • Could not pass through door into hostage room

  • Other possible door issues resolved

  • Put Out Fire button enabled when on "extra" action (like Hit and Run, etc)

  • When sub moves, map node flags should disappear

  • Only display the item filters on a merchant if you have more than 8 items

  • On mission loadout, while the confirm box is open if the next character (shoulder) button is pressed, the box stays open but loses focus

Source

Steam News / 30 September 2019

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