Full notes
Full Depraved update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, with the august content update we have added a bunch of new buildings.
What changed
- Gameplay
- Balance
Depraved changes
With the new fire station your city is prepared for fires. We removed the old "water bucket" system so your residents can focus on their things and let the fire wagon do the work.
The second building is an addition to the wells. To keep up with the amount of water needed in the late game, we have added a water mill. The water mill collects water from a river and has to be built at the shore. You can add up to three workers to it, to speed up the collection.
In order to store your harvest, we have added a silo. A silo has a capacity of 200 crops. You have to choose which one before your laborers can store anything. If you change the crop type, your laborers need to clear the silo storage from the old crop.
The last addition are decorations. We have added a bunch of them. From now on you can build barrels, benches, wagons, carts, crates, signs, flowerpots, hay, horseposts,lamp posts, windwheels and troughs. With this update our road to 1.0 is almost done. We will announce the version 1.0 release date as soon as possible. Here are the patch notes for this update:
ea.0.21.57 - August 28, 2019
- NewAdded fire station
- NewAdded water mill
- NewAdded silo
- NewAdded decorations: barrels, benches, wagons, carts, crates, signs, flowerpots, hay, horseposts, lamp posts, windwheels, troughs
- ImprovementRemoved the old water bucket fire extinction system
Bugfix: Sometimes residents got stuck in houses
Bugfix: Residents don't reset the job animation when they get fired
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Source
Changelog.gg summarizes and formats this update. How we read updates.
