Full notes
Full DEPO : Death Epileptic Pixel Origins update
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What changed
- Fixes
- Gameplay
- Events
DEPO : Death Epileptic Pixel Origins changes
🔁 Fixed issue with chat shortcut that repeated messages.
🌍 Added some missing phrases in English, Russian, and Japanese.
📩 Bill’s message now triggers when falling even lower in the Fitxel area, without interrupting the normal level progression.
🎓 Made the tutorial in bouncy mode a bit easier.
🎬 Fixed an issue that prevented the cutscene from triggering after defeating a SAM.
🚫 It’s no longer possible to open the online popup or chat shortcut while sending messages in Shike Garden.
📚 The book cutscenes in Shike’s mansion now display correctly in mirror mode.
👁️🗨️ The battle with Luceye now displays correctly in mirror mode.
🏭 The factory cameras now display correctly in mirror mode.
💬 Factory cameras no longer block the online popup and chat shortcut after being destroyed.
⏱️ Factory cameras now disappear when the time trial is activated to make it fairer.
🌳 Event objects and chests can no longer appear inside trees in Core Square.
👥 The online chat shortcut no longer interferes with NPC dialogues.
🌞 The online chat shortcut no longer interferes with the day-night activator.
🔘 The online chat shortcut no longer interferes with buttons and switches.
🎨 Returning to the main menu from the game no longer shows the anniversary background.
⚡ Glitches in SAMmy now kill the player in rebound mode.
⚙️ Changed appearance of SAMuel’s switch and access to SAMmy. Added an arrow to better indicate what the switch affects.
🎼 Fixed visual issues in the music credits area.
😢 SAManta’s “I’m sorry” message no longer overlaps with the message dedicated to Sam.
⏳ Added more time to rebound mode time trials: +60 seconds for SAMus, +60 seconds for System Debugger, +30 seconds for SAMmy, +15 seconds for Factory, +15 seconds for Blind Compiler, +10 seconds for Forgotten Islands, +10 seconds for Test EYE.CO, +10 seconds for the Old testing area, +10 seconds for Short Circuit, and +5 seconds by default to all other levels.
💡 Improved lighting and color change animation in Blind Compiler.
🛠️ Changes in rebound mode levels to make them fairer or better balanced: Core Square, SAManta, SAMmy, Blind Compiler, You Fell, Cacheratas, and Old Commercial Zone.
🔫 SAMus now fires fewer shots on medium difficulty. (Previously it was the same as hard.) Resume: 4 shots on easy, 6 on medium, and 8 on hard.
🚀 In bouncy mode, SAMus’s shots stop during the inverted controls section, and in the Save Zone spawns section only half are fired (2 on easy, 3 on medium, 4 on hard).
🐛 Fixed an issue in time trials where having 3 jumps and playing a 2-jump trial for the first time would incorrectly limit jumps. If you play a 2-jump level for the first time while having 3 jumps, the time trial is not made invisible.
🎨 Art gallery updated.
Source
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