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- Depersonalization
V2.0.45 Update
Added Korean translation for the mod Phantom Warship. Optimized skill name display in the character creation interface. Updated some translations in the game lobby. Modified some crowdfunding player IDs. Fixed abnormal…
Announcement4 changesFixGameplay - Depersonalization
Major Free Update丨Complete Game Retranslation in English
Discord: https://discord.gg/As7JFHXHS2 Google docs: https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=1698557684
Announcement - Depersonalization
【Depersonalization】Monthly Report - 2025.5
Discord: https://discord.gg/As7JFHXHS2 Google docs: https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=1698557684
Announcement - Depersonalization
V2.0.43 Update
Fix Fixed a mismatch issue between Investigator character models and avatars. Fix Fixed an issue where some texts were not translated. Optimization Updated Japanese translations. Editor, Optimization Updated some editor…
Announcement1 changeFix - Depersonalization
V2.0.41 Update
Fix: Resolved an issue where the 'Try Again' rule module could not inherit clues. Fix: Fixed an exception that occurred when back from the developer list.
Announcement1 changeFix - Depersonalization
V2.0.24 Update
Fixed: The battle skill "Deep Grudge" of Martin Jin had an abnormal judgment issue. Fixed: The spell "Final Spiral" was not functioning correctly. Fixed: The trait "Wilderness Hunter" was not taking effect. Fixed: Remov…
Announcement7 changesFixCompatibility - Depersonalization
The second round of crowdfunding is now open
Dear non-Chinese-speaking players, Hello! Thank you for your continued support. Your support is the driving force behind our ongoing work. However, we regret to inform you that due to the studio's size and cost limitati…
Announcement - Depersonalization
Vote and Recommend to Win Prizes | Many Co-created Mods Are Now Available
Discord: https://discord.gg/As7JFHXHS2 Dear non-Chinese players, Hello and thank you for your love and support for Depersonalization! Your enthusiasm is what drives us to continue updating and improving the game. We hav…
Event1 change - Depersonalization
The new phase of crowdfunding & Co-creation module collection work
Discord: https://discord.gg/As7JFHXHS2
Announcement - Depersonalization
[Regular Feedback] Sep. to Nov.丨 Optimized Handling Plan for Feedback
Hi, fellow investigators, we have collected and organized feedback from September to November. After discussing in meetings, we have clarified the direction for optimization and incorporated some of the optimizations in…
Announcement - Depersonalization
V2.0.30 Update
New: Added a free movement map editing feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/feiphytuap2rx1b2 (Currently only available in Chinese. The English version is in progress.) Opt…
Announcement1 changeFixMaps - Depersonalization
Future Plan | Recent Feedback Optimization | Leave Application
Announcement - Depersonalization
V2.0.21 Update
Bugfix: Fixed an issue with incorrect character switching in the inventory screen during combat. Optimization: Enabled character selection for skill checks in "Intimidation," "Psychoanalysis," and "Exploration of the My…
Store1 changeFix - Depersonalization
V2.0.17 Update
Bugfix: Fixed an issue where the mythical item "Exchange" did not cause damage to the same target when activated. Bugfix: Fixed an issue where the increased damage effect of the wheelchair did not apply to the wooden bo…
Announcement1 changeFixBalance - Depersonalization
V2.0.11 Update
Bugfix: Fixed an issue where the trigger node after a battle victory did not properly activate within the Expertise effects. Bugfix: Fixed an issue where clicking the "Initiate Attack" button in the character interactio…
Announcement1 changeFixBalance - Depersonalization
V2.0.9 Update
New: Added Sothos chat interface with improved error notifications. Optimization: Adjusted action points to 5 when searching for Padric to avoid action point limitations. Fixed: Fixed an issue where using a trigger mech…
Store1 changeFix



