HomeGamesUpdatesPricingMethodology
Steam News5 August 20268d ago

Cyberpunk Steam Fest!

Hey! Quick announcement! Department of Missing Persons has joined the Cyberpunk Steam Festival!!! Wanna help us reach the magic numbers by wishlisting it? ːsteammockingː We're almost at our FIRST thousand!!!

In this update2

Full notes

Full Department of Missing Persons update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey!

What changed

0 fixes0 additions1 change0 removals
  • Maps
changedSmall potato vs. Big potato Steam post imageAs a solo developer, some challenges are greater than others (and some even unbeatable). I've been working hard to bring this game to life, and most of the main mechanics are already working. Still, like every game dev, I couldn't foresee what the art part had in store for me. [oof] Making a GeoGuessr-like game is extremely hard, visually speaking, due to one tiny little problem: I'm not using real maps. You know, it's like working on an open-world game without the walking exploration part. Nevertheless, I love this game and it'll workout. Cheers.

Department of Missing Persons changes

changedAs a solo developer, some challenges are greater than others (and some even unbeatable). I've been working hard to bring this game to life, and most of the main mechanics are already working. Still, like every game dev, I couldn't foresee what the art part had in store for me. [oof] Making a GeoGuessr-like game is extremely hard, visually speaking, due to one tiny little problem: I'm not using real maps. You know, it's like working on an open-world game without the walking exploration part. Nevertheless, I love this game and it'll workout. Cheers.

Quick announcement!

Department of Missing Persons has joined the Cyberpunk Steam Festival!!! Wanna help us reach the magic numbers by wishlisting it? ːsteammockingː We're almost at our FIRST thousand!!!

Small potato vs. Big potato Steam post image

As a solo developer, some challenges are greater than others (and some even unbeatable). I've been working hard to bring this game to life, and most of the main mechanics are already working. Still, like every game dev, I couldn't foresee what the art part had in store for me. [oof] Making a GeoGuessr-like game is extremely hard, visually speaking, due to one tiny little problem: I'm not using real maps. You know, it's like working on an open-world game without the walking exploration part. Nevertheless, I love this game and it'll workout. Cheers.

Source

Steam News / 5 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.