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Steam News2 March 20206y ago

Demon's Tier Version 1.1.0 !

Good news for Demonstier! PLUS version! Finally, a great update now comes to the game, after a while without updating. It is a great update, with many changes and important additions in the game.

Full notes

Full DemonsTier update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedGood news for Demonstier! PLUS version! Finally, a great update now comes to the game, after a while without updating. It is a great update, with many changes and important additions in the game. This great patch would never have existed if it wasn't for my friend Fabrice Breton of the COWCAT company, who programmed all these changes and added many good ideas. The update is now available and I will show some of those changes along with the full patch note
addedNew minimap and other search aids
addedRedesign of some enemies and new AI
addedTraps, new effect of darkness and much more.
addedAbility to skip each dialog message in cutscenes * Added volume sliders for sound and music * Tweaked the controls with lower deadzone and more analogue movement * Changed keyboard bindings so it's more simple for newcomers (eg ESC and arrow keys for options menu/redefine, ENTER to accept...) * New option screen on START pause : current goal, stats and a basic map of the generated dungeon * Default HUD is now lighter (less info displayed) but it's still possible to choose the original ones in options * Map shows location of player and reaper, as well as the locations we've already visited
addedTotally revamped two-players coop : * Allows both players to select any character * Allows player 2 to buy in shop and select a weapon * Player 1 and 2 can now be revived by shooting on the respective tombs (which becomes progressively harder) with 30% health. If both players die, the game is over. * Player 2 sprite character has different colors * Player 1 and 2 are clearly indicated * Camera improvement * A bit more monsters in coop

DemonsTier changes

addedGood news for Demonstier! PLUS version! Finally, a great update now comes to the game, after a while without updating. It is a great update, with many changes and important additions in the game. This great patch would never have existed if it wasn't for my friend Fabrice Breton of the COWCAT company, who programmed all these changes and added many good ideas. The update is now available and I will show some of those changes along with the full patch note
addedNew minimap and other search aids
addedRedesign of some enemies and new AI
addedTraps, new effect of darkness and much more.
addedAbility to skip each dialog message in cutscenes * Added volume sliders for sound and music * Tweaked the controls with lower deadzone and more analogue movement * Changed keyboard bindings so it's more simple for newcomers (eg ESC and arrow keys for options menu/redefine, ENTER to accept...) * New option screen on START pause : current goal, stats and a basic map of the generated dungeon * Default HUD is now lighter (less info displayed) but it's still possible to choose the original ones in options * Map shows location of player and reaper, as well as the locations we've already visited

Good news for Demonstier! PLUS version! Finally, a great update now comes to the game, after a while without updating. It is a great update, with many changes and important additions in the game. This great patch would never have existed if it wasn't for my friend Fabrice Breton of the COWCAT company, who programmed all these changes and added many good ideas. The update is now available and I will show some of those changes along with the full patch note

-New minimap and other search aids

-Redesign of some enemies and new AI

-Traps, new effect of darkness and much more.

The complete change log:

  • Ability to skip each dialog message in cutscenes * Added volume sliders for sound and music * Tweaked the controls with lower deadzone and more analogue movement * Changed keyboard bindings so it's more simple for newcomers (eg ESC and arrow keys for options menu/redefine, ENTER to accept...) * New option screen on START pause : current goal, stats and a basic map of the generated dungeon * Default HUD is now lighter (less info displayed) but it's still possible to choose the original ones in options * Map shows location of player and reaper, as well as the locations we've already visited

  • Totally revamped two-players coop : * Allows both players to select any character * Allows player 2 to buy in shop and select a weapon * Player 1 and 2 can now be revived by shooting on the respective tombs (which becomes progressively harder) with 30% health. If both players die, the game is over. * Player 2 sprite character has different colors * Player 1 and 2 are clearly indicated * Camera improvement * A bit more monsters in coop

  • The two characters which were specific to Player 2 (Valkyie and Warrior) are now characters to unlock (including for single player mode) * Improved translations * Improved "darkness effect" like Riddled Corpses EX * Ring and stats menus can now be controlled with analogue stick * Added a message for the player after first death to explain the mechanics better * New traps : spikes and lava * Title screen : you can now press A to enter the game or Y to switch languages * Increased "skip scene" button speed * Improved collision to enter the cave / shops * More permissive small enemies collisions * Crystals start disappearing from further away * "Special" enemies are now more threatening + do not require to kill all enemies to appear * Mission line is now displayed a bit above the far bottom of screen * When player is hurt, amount of HP lost is displayed * Stats menu now use SELECT instead of START, so that START is now a full-fledge pause menu with info (different in town and dungeons) * Building dungeons is faster * Press L to add an arrow indicating the next objective. (closest if several) This uses the green meter. * Revamped options menu with sound and music volume * Clarified the various stats names * MP Green bar fills faster by default. Also tweaked the level up for the MP green bar to be more progressive. * D-Tokens are now blue to avoid confusion with gold * D-Tokens obtained are indicated in the top left of the HUD when defeating monsters (+ combos) * Language choice is now saved * Optimised performance * Fixed the graphical glitch with bottom tiles * Improved level generation (no item/enemy spawn in awkward places) * Revamped enemy movement - they don't bounce on walls anymore * More varied enemies AI * Giving money to buy weapons is now shorter for the more expensive ones * After boss fights, the reaper now disappears after player exits the room * Boss chests now award only recipes for weapons of the character we're using + the best weapons can be unlocked even in tier 1 (although rare) The deeper we go, the more chance we get a great weapon. * Recipes are permanently acquired even after death * The shop opens as soon as we've descended into the hole once. Defeating the first boss always gives a recipe and opens the blacksmith area. * Fixed bug that enemies would still hurt the player even after staying away from them * Bats enemies can cross walls * Maspeed is now limited * Clarified speed and MP stats (the higher the value the better) * Regular chests can now give some HP (the deeper level we are, the more chance to obtain one) * Using the shield power now reduces damage by 2 (instead of changing the defense variable) and is no longer immune to certain shots * Wizard power effect and collision improved * Enemies now fade out when dead * Demonic eye now has closed and open eyes states, and can only shoot when the eye is open * The number of D-Token collected now varies according to tier and dungeon level * Weapons stats weren't added to the stats indicated in town * Changed shop prices * Location of player tomb (and number of D-Tokens lost) is now saved * Exit, big chests and secret enemy locations is now correctly randomized * We can slightly push back the reaper by shooting on it * Defense stat management improved (having a high defense no longer results in constant "missed!") * Improved followers movements * Added support for non-Xinput (DirectInput) controllers * Wheel ring and runes interface always appear fully on screen even if we're on the edge of the room * New health interface management * The jail prisoners to save are now randomized * When the reaper is there, icon shows that skills are disabled * Potions can now only be used when HP is below max * Enemies and items no longer spawn near the entrance * It is no longer possible to spend gold to upgrade HP when we already have the maximum possible.

Thanks Fabrice and thanks to you, the players.

Source

Steam News / 2 March 2020

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