Full notes
Full Demons with Shotguns update
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What changed
- Performance
- Gameplay
- Fixes
- Maps
- UI and audio
- Balance
Demons with Shotguns changes
After nearly a year, Demons with Shotguns moves out of Early Access. Once again, thank you who have contributed feedback during this time. With the release build, the End of Times game mode is now complete and the final boss battle is included. The release build also includes a slew of bug and performance fixes and various improvements throughout. Here is a list of notable changes in no particular order.
Summary of Changes
End of Times boss battle added.
Acceleration of Speed Boost tarot card tweaked, to make it feel less slippery and give player more control.
Fixed enemies falling through tiles when using Hell portals.
Fixed enemy projectiles killing other enemies unintentionally.
Cleaned up tile map artifacts.
Polished up menus.
Removed Unity launcher dialog box.
Removed Unity splash screen.
Added Camera Shake On/Off option.
Added Fullscreen On/Off option. When not in fullscreen mode, the game will use the middle resolution of the monitor. To set it to a more specific resolution, hold down the Alt key while launching the game to show the dialog box and change the screen resolution.
Added option to turn off EoT HUD.
Added sound effect for when player throws a holy water grenade
Explosion blast properly checks if nearby objects are exposed, and whether they should receive damage from explosion.
Framerate has been unlocked and will be set to match the refresh rate of the monitor.
Bug fix with EoT player respawn, which are now staggered out and each player is on their own timer.
Tweaks to camera shake effect.
Polish to death slowdown effect, including grayscaling the game slightly.
Tweaks and fixes to how audio responds to slowdown effects.
Bug fixes with player stunned state when a shield bash attack is missed.
Film degrade effect when players are out of lives in EoT.
EoT Hardcore mode requires more souls for earning a 1UP.
EoT player respawn bug fixes.
Better handling of player - enemy collision and pushback of player.
Fixed pause menu bug.
Added default controller layout scheme to pause menu.
Stone lamps break apart on explosion.
Achievement bug fixes.
Full controller support to launch the game, no mouse or keyboard is needed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
