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Steam News20 February 201610y ago

Boss Battle Update

In an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation.

Full notes

Full Demons with Shotguns update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedIn an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control by having the boss attack from behind, suddenly introducing all new game rules and being overly bullet spongy. Mainly though, the boss battle wasn't testing all of the skills and mechanics the player spent all this time learning and mastering. That's why I decided to scrap the original idea completely and come up with something new. The boss battle is now being designed to almost feel like a bot Versus match. The boss will attack, and most importantly defend itself, in the same ways that the player can. This is forcing the player to really master his shotgun & melee attacks, shield blocking and quick movement to avoid attacks. Here is some new concept art for the new boss. The Devil takes many forms! And here's a sneak peak of what he looks like in-game. All new boss artwork credit goes to Mike Stanton

Demons with Shotguns changes

addedIn an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control by having the boss attack from behind, suddenly introducing all new game rules and being overly bullet spongy. Mainly though, the boss battle wasn't testing all of the skills and mechanics the player spent all this time learning and mastering. That's why I decided to scrap the original idea completely and come up with something new. The boss battle is now being designed to almost feel like a bot Versus match. The boss will attack, and most importantly defend itself, in the same ways that the player can. This is forcing the player to really master his shotgun & melee attacks, shield blocking and quick movement to avoid attacks. Here is some new concept art for the new boss. The Devil takes many forms! And here's a sneak peak of what he looks like in-game. All new boss artwork credit goes to Mike Stanton

In an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control by having the boss attack from behind, suddenly introducing all new game rules and being overly bullet spongy. Mainly though, the boss battle wasn't testing all of the skills and mechanics the player spent all this time learning and mastering. That's why I decided to scrap the original idea completely and come up with something new. The boss battle is now being designed to almost feel like a bot Versus match. The boss will attack, and most importantly defend itself, in the same ways that the player can. This is forcing the player to really master his shotgun & melee attacks, shield blocking and quick movement to avoid attacks. Here is some new concept art for the new boss. The Devil takes many forms! And here's a sneak peak of what he looks like in-game. All new boss artwork credit goes to Mike Stanton

Source

Steam News / 20 February 2016

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