What changed
1 fix0 additions1 change0 removals
changedNews: - Co-op is now available, so you can play with two players. > New buttons are accessible for this when you choose your game mode in the main menu. > Saves are now functional for the second player. > Class and weapon upgrades are now unique for each player. > Blood is obtainable by the nearest player, steal or share, the choice is yours. > The reward message at the end of the game is well displayed for each player and the content specific to this one. - It is now possible to create various agents in the menu who will each have their levels of weapons and classes in game. - Aiming is now available with every weapon in the game. - Various options like sensitivity and FOV are now adjustable from the options menu. - New music is available in menus and in-game. - The Map has been greatly improved, filled and separated into various areas to avoid giving too much freedom to the player. - The weapon and class upgrade menus and their feedback have been greatly improved. - Demon waves now have a "random" factor and new variations of demons are coming. - An early release alert message with the option to join the discord will appear when the player launches the game for the very first time. - The joystick allows you to move correctly in the main menus. - Each of the classes now has a corresponding color. - The tombs allowing to receive blood have been removed because not necessary. - Doors now open much faster.
fixedCorrections: - Fixed multiplayer issues. > It is no longer possible for the second player to shoot while running. > 2nd player reloading and stabbing issues have been fixed. > Second player regeneration works again. - The screen no longer darkens when moving away from the artifact at the start of rounds. - Most options are now correctly displayed and saved. - Reload and movement speed is now consistent with animations, regardless of class or weapon level. - Some menu prices not corresponding to the display have been corrected. - The weapon save system has been optimized and improved. - Collisions that could block some daemons have been worked on. - The class ultimate is no longer available from the start and without the corresponding class improvement. - Each class upgrade is only available once. - The demon spawn points are connected to each of the openable doors. - The price of openable doors is correctly displayed. - Automatic reloading is functional again. - It is no longer possible to shoot during a weapon change. - All the demons are present in the game and it is again possible to hit the Chopper (large demon with 4 arms). - It is no longer necessary that only the player with the artifact can open the doors.
Demon's Blood changes
changedNews: - Co-op is now available, so you can play with two players. > New buttons are accessible for this when you choose your game mode in the main menu. > Saves are now functional for the second player. > Class and weapon upgrades are now unique for each player. > Blood is obtainable by the nearest player, steal or share, the choice is yours. > The reward message at the end of the game is well displayed for each player and the content specific to this one. - It is now possible to create various agents in the menu who will each have their levels of weapons and classes in game. - Aiming is now available with every weapon in the game. - Various options like sensitivity and FOV are now adjustable from the options menu. - New music is available in menus and in-game. - The Map has been greatly improved, filled and separated into various areas to avoid giving too much freedom to the player. - The weapon and class upgrade menus and their feedback have been greatly improved. - Demon waves now have a "random" factor and new variations of demons are coming. - An early release alert message with the option to join the discord will appear when the player launches the game for the very first time. - The joystick allows you to move correctly in the main menus. - Each of the classes now has a corresponding color. - The tombs allowing to receive blood have been removed because not necessary. - Doors now open much faster.
fixedCorrections: - Fixed multiplayer issues. > It is no longer possible for the second player to shoot while running. > 2nd player reloading and stabbing issues have been fixed. > Second player regeneration works again. - The screen no longer darkens when moving away from the artifact at the start of rounds. - Most options are now correctly displayed and saved. - Reload and movement speed is now consistent with animations, regardless of class or weapon level. - Some menu prices not corresponding to the display have been corrected. - The weapon save system has been optimized and improved. - Collisions that could block some daemons have been worked on. - The class ultimate is no longer available from the start and without the corresponding class improvement. - Each class upgrade is only available once. - The demon spawn points are connected to each of the openable doors. - The price of openable doors is correctly displayed. - Automatic reloading is functional again. - It is no longer possible to shoot during a weapon change. - All the demons are present in the game and it is again possible to hit the Chopper (large demon with 4 arms). - It is no longer necessary that only the player with the artifact can open the doors.
News: - Co-op is now available, so you can play with two players. > New buttons are accessible for this when you choose your game mode in the main menu. > Saves are now functional for the second player. > Class and weapon upgrades are now unique for each player. > Blood is obtainable by the nearest player, steal or share, the choice is yours. > The reward message at the end of the game is well displayed for each player and the content specific to this one. - It is now possible to create various agents in the menu who will each have their levels of weapons and classes in game. - Aiming is now available with every weapon in the game. - Various options like sensitivity and FOV are now adjustable from the options menu. - New music is available in menus and in-game. - The Map has been greatly improved, filled and separated into various areas to avoid giving too much freedom to the player. - The weapon and class upgrade menus and their feedback have been greatly improved. - Demon waves now have a "random" factor and new variations of demons are coming. - An early release alert message with the option to join the discord will appear when the player launches the game for the very first time. - The joystick allows you to move correctly in the main menus. - Each of the classes now has a corresponding color. - The tombs allowing to receive blood have been removed because not necessary. - Doors now open much faster.
Corrections: - Fixed multiplayer issues. > It is no longer possible for the second player to shoot while running. > 2nd player reloading and stabbing issues have been fixed. > Second player regeneration works again. - The screen no longer darkens when moving away from the artifact at the start of rounds. - Most options are now correctly displayed and saved. - Reload and movement speed is now consistent with animations, regardless of class or weapon level. - Some menu prices not corresponding to the display have been corrected. - The weapon save system has been optimized and improved. - Collisions that could block some daemons have been worked on. - The class ultimate is no longer available from the start and without the corresponding class improvement. - Each class upgrade is only available once. - The demon spawn points are connected to each of the openable doors. - The price of openable doors is correctly displayed. - Automatic reloading is functional again. - It is no longer possible to shoot during a weapon change. - All the demons are present in the game and it is again possible to hit the Chopper (large demon with 4 arms). - It is no longer necessary that only the player with the artifact can open the doors.