What changed
1 fix0 additions1 change0 removals
changedSlash & Zappp improvements: Previously Slash and Zappp card picked a random grid location and if the card in it was of the right type, it would activate it. Now it will do 4 such attempts to find a card of the right card type before giving up. This should result in Slash/Zappp more consistently triggering an activation, would causing an infinite loop with just 2 Slash cards and 7 non offense cards.
fixedBugfix for some custom cards After starting a new game some people faced errors related to the custom card they created in a previous game. These errors should now be fixed, and those custom cards should be acquirable again.
Demon's Bane changes
changedSlash & Zappp improvements: Previously Slash and Zappp card picked a random grid location and if the card in it was of the right type, it would activate it. Now it will do 4 such attempts to find a card of the right card type before giving up. This should result in Slash/Zappp more consistently triggering an activation, would causing an infinite loop with just 2 Slash cards and 7 non offense cards.
fixedBugfix for some custom cards After starting a new game some people faced errors related to the custom card they created in a previous game. These errors should now be fixed, and those custom cards should be acquirable again.
Slash & Zappp improvements: Previously Slash and Zappp card picked a random grid location and if the card in it was of the right type, it would activate it. Now it will do 4 such attempts to find a card of the right card type before giving up. This should result in Slash/Zappp more consistently triggering an activation, would causing an infinite loop with just 2 Slash cards and 7 non offense cards.
Bugfix for some custom cards After starting a new game some people faced errors related to the custom card they created in a previous game. These errors should now be fixed, and those custom cards should be acquirable again.