Full notes
Full DemonCountdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Store
Improvements
Removed debug message for multiplayer
- Improve Dass/DodgeNow the distance is decreased and cooldown timer is increased a bit.
The Dass/Dodge cooldown timer has more contrast to show better when the skill is avavible
The grenade has full damage, no has fall damage.
Added Pain voice to Player Hit animations
Added blood particles and sound to some enemy attack animations: Some Demon Attack animations for both walkers and crawlers were missing sound and blood.
Map1 for multiplayer and for Fly solo is improved.
Map 2 for multiplayer is improved
bugs and Corrections
Fixed player HUD. How to access the skill and character stores was poorly indicated.
Fixed Swap Character in Fly solo.
Errors that occurred in the UI have been corrected. When you pressed pause, or the player died or the character changed, sometimes the controller was lost, you had to use the mouse.
- A very annoying bug has been correctedin the quick access interface to skills, the new skills of the newly purchased character were not loaded.
Thanks to feedback from the community, these errors have been corrected:
The grenade and the launcher had no sound. Now they have sound
The user HUD had a confusing error. "objective" has been replaced by "goal"
The graphic options menu also had errors. They have been fixed.
I have left the stick to aim and the right trigger to shoot
This way you aim better with the grenade and the corner. It has been suggested to me on a couple of occasions.
We are aware that some bugs are still present, such as sometimes demons get trapped inside the environment.
Please if you see any any annoying bug, let me know so I can correct it as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
