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Steam News9 March 20233y ago

Demon Turf Tower Patch 1.0.1!

We've just updated Demon Turf Tower fixing some reported issues & slightly balancing some meta movement tech!

Full notes

Full Demon Turf: Queens Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes7 removals
  • Gameplay
  • Balance
changedWe've just updated Demon Turf Tower fixing some reported issues & slightly balancing some meta movement tech!
removedGliding from the ground no longer gives you the chance to do another glide in the air, whether the fairy is equipped or not.
removedDying in the Hub area after unlocking the checkpoint hex no longer soft locks the game.
removedCannons no longer have a chance of getting stuck in the horizontal rotation.
removedHookshotting near teleport doors no longer messes up the teleports.
removedTeleport hookshotting out of vents no longer give you infinite jumps.

Demon Turf: Queens Edition changes

changedWe've just updated Demon Turf Tower fixing some reported issues & slightly balancing some meta movement tech!
removedGliding from the ground no longer gives you the chance to do another glide in the air, whether the fairy is equipped or not.
removedDying in the Hub area after unlocking the checkpoint hex no longer soft locks the game.
removedCannons no longer have a chance of getting stuck in the horizontal rotation.
removedHookshotting near teleport doors no longer messes up the teleports.

We've just updated Demon Turf Tower fixing some reported issues & slightly balancing some meta movement tech!

Check out the patch notes:

  • Gliding out of a wall cling or cyclone now acts like gliding in the air giving you no recovery options. Only gliding from the ground allows you to jump out of it.

  • Gliding from the ground no longer gives you the chance to do another glide in the air, whether the fairy is equipped or not.

  • Dying in the Hub area after unlocking the checkpoint hex no longer soft locks the game.

  • Cannons no longer have a chance of getting stuck in the horizontal rotation.

  • Hookshotting near teleport doors no longer messes up the teleports.

  • Teleport hookshotting out of vents no longer give you infinite jumps.

  • Interacting with a door during a hookshot doesn't have the rare chance of locking your camera movement anymore.

  • Community voted on keeping the fairy knockback momentum bug, but it is slightly nerfed to only give you one floor worth of height at best.

  • Added a new sign to the first floor mentioning the importance of angling your camera forwards during jumps.

  • You can no longer get stuck infinitely between the bouncer & wall in floor 22.

  • Added missing knockback colliders to poles in floor 41.

  • Music no longer "wobbles" in the end menu at the end of a run.

Source

Steam News / 9 March 2023

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