Full notes
Full Demon Street update
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Repeated intro
Hello everyone! I received a bunch of feedback, and it was very helpful—thank you, guys! I understand that the gameplay turned out to be a little hardcore, but I’m working on fixing things. So I decided to make a few changes—feel free to share your feedback.
What changed
- Gameplay
- Balance
- UI and audio
Enemy projectiles now deal less damage.
Various UI improvements
Players now receive 3 coins for a win instead of 2.
Each weapon now has a new feature:
Lighters
now have Ignite Charges that spawn in the arena and add AoE damage to your bullets.
Radiators
now have Radioactive Zones across the arena—these give your weapon various bonuses (more bullets for regular attack, more speed for alt fire, and bonus damage for ultimate).
Accumulators
now spawn Shock Orbs across the arena. The longer they exist, the more damage they deal to the boss upon contact.
Neon Sabers
now have a piercing attack after a successful dash.
Icicles
now build up an icicle shot while firing, which deals bonus burst damage upon release.
Later this week, I’m going to release a balance patch that will give bosses more individual and unique attack patterns.
See you soon on Demon Street!
Source
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