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Steam News13 February 20264mo ago

Battle balance adjustments implemented!

In the Ver. 1.50 update released February 12 (Thursday), we have made some battle balance adjustments.

Full notes

Full Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 update

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What changed

1 fix1 addition11 changes2 removals
  • Balance
  • Gameplay
changedIn the Ver. 1.50 update released February 12 (Thursday), we have made some battle balance adjustments.
removedNormal Attack and Chase Dash Clashing Relaxed window when transitioning into a jump or guard after a normal attack and chase dash of both players clash. Support Skills can no longer be used during a clash.
fixedAttack Scaling Fixed an issue where combo scaling would persist after extending the combo by attacking opponents in a "super armor" state with projectiles.
changedTanjiro Kamado (Entertainment District) Shortened the movement distance for the second hit of Support Skill 1. Increased damage dealt by Support Skill 1.
changedNezuko Kamado (Advanced Demon Form) Increased the movement speed of chase dash. Reduced the guard depletion of chase dash.
changedZenitsu Agatsuma (Entertainment District) Reduced knockback when an opponent guards against the first and second hit of Support Skill 1. Shortened the movement distance for the second and third hit of Support Skill 1. Reduced distance to trigger Support Skill 1. Increased damage dealt by Support Skill 1.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 changes

changedIn the Ver. 1.50 update released February 12 (Thursday), we have made some battle balance adjustments.
removedNormal Attack and Chase Dash Clashing Relaxed window when transitioning into a jump or guard after a normal attack and chase dash of both players clash. Support Skills can no longer be used during a clash.
fixedAttack Scaling Fixed an issue where combo scaling would persist after extending the combo by attacking opponents in a "super armor" state with projectiles.
changedTanjiro Kamado (Entertainment District) Shortened the movement distance for the second hit of Support Skill 1. Increased damage dealt by Support Skill 1.
changedNezuko Kamado (Advanced Demon Form) Increased the movement speed of chase dash. Reduced the guard depletion of chase dash.

In the Ver. 1.50 update released February 12 (Thursday), we have made some battle balance adjustments.

For more details, please check the list below:

Adjustments affecting the overall systems

  • Shove

    • Relaxed window during which you can transition into the next move from performing a shove.

  • Normal Attack and Chase Dash Clashing

    • Relaxed window when transitioning into a jump or guard after a normal attack and chase dash of both players clash.

    • Support Skills can no longer be used during a clash.

  • Attack Scaling

    • Fixed an issue where combo scaling would persist after extending the combo by attacking opponents in a "super armor" state with projectiles.

Character Specific Adjustments

  • Tanjiro Kamado (Entertainment District)

    • Shortened the movement distance for the second hit of Support Skill 1.

    • Increased damage dealt by Support Skill 1.

  • Nezuko Kamado (Advanced Demon Form)

    • Increased the movement speed of chase dash.

    • Reduced the guard depletion of chase dash.

  • Zenitsu Agatsuma (Entertainment District)

    • Reduced knockback when an opponent guards against the first and second hit of Support Skill 1.

    • Shortened the movement distance for the second and third hit of Support Skill 1.

    • Reduced distance to trigger Support Skill 1.

    • Increased damage dealt by Support Skill 1.

  • Inosuke Hashibira (Entertainment District)

    • Decreased combo scaling for Skill 3, and increased damage output.

  • Sakonji Urokodaki

    • Reduced the movement distance when attacking with Support Skill 1.

    • Reduced distance to trigger Support Skill 1.

    • Increased damage dealt by Support Skill 1.

    • Reduced movement distance when attacking with Support Skill 2. Additionally, reduced knockback when opponent guards against it.

    • Reduced distance to trigger Support Skill 2.

    • Reduced tracking range when activating Support Skill 2.

    • Increased damage dealt by Support Skill 2.

  • Genya Shinazugawa

    • Reduced the combo timer for Support Skill 1.

    • Increased damage dealt by Support Skill 1.

    • Extended the combo timer for Support Skill 2.

    • Changed the reaction when attacking opponent with Support Skill 2.

    • Increased damage dealt by Support Skill 2.

  • Obanai Iguro

    • Increased the hit box for Support Skill 1 when attacking.

    • Reduced distance to trigger Support Skill 1.

    • Increased damage dealt by Support Skill 1.

  • Sanemi Shinazugawa

    • Adjusted the Light Attack: 4-Hit Combo (Upper) to hit an opponent in the air more easily.

    • Aerial Attack (Plunge) can now be canceled with Special Attacks when an opponent guards.

    • Adjusted Skill 2 so that it is possible to continue combos after landing a maximum charge attack.

    • Adjusted Skill 3 so that it hits an opponent more easily.

    • Reduced knockback when an opponent guards against Support Skill 3.

  • Gyomei Himejima

    • Shortened the movement distance when attacking with Support Skill 2.

    • Reduced distance to trigger Support Skill 2.

    • Reduced knockback when an opponent guards against the first hit of Support Skill 2.

    • Increased damage dealt by Support Skill 2.

  • Hinatsuru, Makio, and Suma

    • Adjusted the Light Attack: 5-Hit Combo to hit an opponent in the air more easily.

  • Yushiro and Tamayo

    • Adjusted Skill 3's counter to hit more easily after a successful dodge.

  • Yoriichi Type Zero

    • Lowered maximum charge requirements for Skill 3.

  • Akaza (Infinity Castle)

    • Reduced knockback and the window to cancel the skill when an opponent guards against Skill 3.

    • Delayed the timing for Skill 3's skill gauge recovery.

    • Delayed window to cancel Skill 3 when it hits, and removed skill gauge consumption when

    • Quick Dodge is used to cancel Skill 3.

    • Increased combo scaling for Demon Skill 1, and decreased damage output.

    • Reduced knockback when an opponent guards against Demon Skill 1.

    • Decreased combo scaling for Demon Skill 2, and increased damage output.

Source

Steam News / 13 February 2026

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