Full notes
Full Demeo x Dungeons & Dragons: Battlemarked update
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Repeated intro
Hello Adventurers! We're thrilled to release our second patch. Here is a full list of changes:
What changed
- Server
- Performance
- Store
- Balance
- Fixes
- Gameplay
Demeo x Dungeons & Dragons: Battlemarked changes
Bug fixes:
Network stability fixes
Performance improvements - less stuttering and lag overall
Fixed crashes that would sometimes occur on PS5
Fixed a bug where the Card Shop could sometimes clip into elements of the environment in VR
Fixed many bugs related to Polymorph
Polymorph status effect no longer remains when the creature reverts form
Pieces that spawn with status effects (like the Troll's Regeneration or the Frost Giant's Cold Aura) don't carry that status effect over when transforming, but regain it when reverting to their original form
Polymorphed Heroes now get the Polymorphed status effect
Large enemies now consistently get the Polymorphed status effect when transformed, regardless of which tile you targeted to Polymorph them
Heroes that are downed can no longer be targeted by Polymorph
Status effects on a timer that were on you before transforming, and that expire while you're transformed, no longer reappear when you revert form
The Polymorph status effect now properly reverts your form when it's removed
If you enter Cleepto's Bazaar while Polymorphed, we now display your original hand and piece instead of the rat's view and hand. Cleepto always knows your true form!
Trait cards are no longer granted multiple times when Polymorphed or reverting from being Polymorphed
Cards can now upgrade properly if you select a trait that upgrades a card while you're Polymorphed
Cards now countdown through their cooldown properly when Polymorphed (both for your current rat form, as well as your original form)
Fixed a bug where some enemies could target units that were in Stealth with Disarm, Counterspell, Hunters Mark, Quick Grapple and Throw
Fixed a bug where the Repeating Ballista could sometimes attack units that are friendly or in Stealth
Applying traits that increase max HP will not longer grant HP to downed heroes
Fixed a bug where Cordon of Arrows sometimes wouldn't deal damage
Fixed a bug where Vicious Mockery sometimes wouldn't ignore armor
Battle Hardened now properly protects against counter attacks
The effect from the Bard weapon, Biting Wit, no longer causes friendly fire
Props such as barricades and barrels can no longer be affected by upgraded Bardic Inspiration or Crushed
Certain attacks such as Disarm should no longer be able to target units that are in Stealth or protected by Sanctuary
Banish no longer works on bosses
The Leap card no longer leaves a lasting trail on the piece after the action has been completed
Fixed a bug where gold would sometimes be invisible
Fixed a bug where Achievement notifications would linger on screen in VR
Players that join an ongoing session while others are in Cleepto's Bazaar can start shopping immediately. Any replaced hirelings are correctly removed, so the host doesn't need to shop for them.
Fixed a bug where the camera could get stuck in the Desecrated Shrine, making dice rolling harder in flatscreen
Slightly increased wait time when searching for friends to lessen load on servers
Fixed a gamepad bug where changing previewed card hand while holding a card on the board could leave the camera locked
Fixed a gamepad bug where the 'skip cutscene' button would sometimes be unresponsive
Fixed a gamepad bug where skip input sometimes was ignored
Fixed a bug that caused the last 'Waiting for Player' icon to overlap the 'skip cutscene' button in flatscreen
Fixed incorrect tutorial message about scrapping cards using gamepad
Fixed numerous typos across the game
Fixed a bug where Chief Blaze would still attack after being defeated in the Emerald Tavern bar brawl
Fixed a bug where the party sometimes would not gain XP from defeating Frostmourn Raknar
Fixed a bug where the Wayfarer achievement couldn't be unlocked
0 AP actions now counts towards the 'Time Stop' Achievement properly
Fixed a bug that could cause progression blockers when joining a session just as a dungeon or campaign has been completed, or if players left during when the popup was visible
Fixed a bug where the quest marker would not function properly in the 'Quiet the Jarl' and 'King's Tears' quests
It should be possible to hand in Nimsy's quest after defeating the final boss of Crown of Frost
Isteval should no longer ask you to go to Frost Keep after defeating the final boss of Crown of Frost
Fixed a rare bug that could cause a piece to be displaced outside of the board, leading to various issues
General changes:
When the key is found in Cragmaw Castle, the prisoner is highlighted to show players where to go next
Forgotten Cairn has fewer skeletons
Blaze conversation in Loggers' Camp now only requires one player to make choices, instead of votes
Added instructions on how to tilt the table in the VR settings menu
General UI polish
VO and sound effect polish and adjustments
VFX polish
Source
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