Full notes
Full Delverium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Store
Delverium changes
Our Delverium public playtest is scheduled for 12am Friday 3rd October through to 12am Monday 13th October.
Edit: Due to request, we have extended the Playtest until Monday 13th October!
In addition to new content, bug fixes and other improvements, the playtest will support four player online co-op! Please join the playtest and share your valuable feedback.
Playtest Goals:
Check the performance and stability of online co-op multiplayer
Gather feedback on the latest content and improvements
Allow playtesters to help influence the long term direction of Delverium
What is in the Playtest Build:
Online multiplayer or local split-screen co-op with friends
Core game loops and progression
Building, farming, mining, crafting and combat mechanics
A few hours of game content
Steam Deck support
Please Note:
Save games might not be compatible with future playtest builds
Playtest access will be revoked at the end of the playtest period
Steam page playtest requests will be approved from 3rd October onwards, but email subscribers will receive exclusive early playtest access from 30th September
Keep in mind this is an early build so expect some bugs and missing content/features. We need your help and feedback on our latest changes, so please get involved and let us know your thoughts!
The join the Delverium Playtest, please request access directly from the Delverium Steam Page:
https://store.steampowered.com/app/2710040/Delverium/ You can also sign up to our email newsletter to receive updates and the latest news about Delverium:
And feel free to join our Discord to chat with us and other players!
As always, thank you so much for your support and being part of Delverium’s journey!
Skoddle
Source
Changelog.gg summarizes and formats this update. How we read updates.
