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Steam News7 February 20188y ago

Bugfix update 1.01

Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons.

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Repeated intro

Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes

What changed

4 fixes0 additions4 changes2 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
fixedFixed slow memory leak in held item rendering - this could cause a crash after a while.
removedSewer levels no longer generate random floating entities.
removedThe Pit saves properly now, can no longer run it repeatedly.
fixedFixed button models not animating in the right direction sometimes.
changedWand damage is increased now by the magic stat.
fixedFixed rendering issue for dust particles with FXAA enabled.
  • Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates.

  • Fixed slow memory leak in held item rendering - this could cause a crash after a while.

  • Sewer levels no longer generate random floating entities.

  • The Pit saves properly now, can no longer run it repeatedly.

  • Fixed button models not animating in the right direction sometimes.

  • Wand damage is increased now by the magic stat.

  • Fixed rendering issue for dust particles with FXAA enabled.

  • Main menu scaling revamped.

  • Fix for custom texture related crash that could happen when a save is played after a mod is unloaded.

Gameplay changes

  • Difficulty balances to weigh more towards the dungeon level than player level.

  • Tweaks to rate of weapon and armor that spawns at higher levels.

  • Tweaking bomb spawn rates down a bit.

Source

Steam News / 7 February 2018

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