Full notes
Full Delver update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Delver changes
Sup Delverers. The weather is getting colder, and I'm drinking eggnog which can only mean one thing: it's Delver Update Time. We have been busy with all kinds of fun additions lately, mainly focusing on upping our ranged attack game. Wands have been given some love to differentiate them all, and archers get a whole new revamped arrow physics system that is super accurate, and a whole toolbox of new bows to find. There's some other fun stuff in there as well, including a boatload of new weapon and armor enchantments, a durability system, and some hidden stuff. Consider it our holiday gift to you, our favorite fans. Changes
New arrow physics system - arrows stick in and can be recovered from walls
Arrows shot into mobs have a chance of being dropped on death
Arrows have a chance of breaking on hit
Bows can be enchanted, damage enchantments follow through with the arrow
A whole heap of new bows, differentiated by range. damage, and speed
Magic missile wand now lets loose a volley of rapid missile attacks
Weapon and armor quality decreases over time when used
Fire missile wand now causes a huge explosion on hit - be careful!
New paralyze wand to stop foes in their tracks
Magic weapons have a chance of being unidentified
Added identify scrolls
Added 'Enchant Armor' and 'Enchant Weapon' scrolls
Items can have both a suffix and prefix enchantments now
Loot drops are weighted a tad now based on player stats
Magic missiles can be knocked back with a melee attack
Graphical updates for the Ice and Storm wands
Start area gained a happy little waterfall
New particle effects - things kick up dust now
Status effect animations for poison / being on fire / being paralyzed
Start of a fire system, that can spread fire to other entities
Torch animation updates
UI improvements for the Save Selection and Shop screens
Bug Fixes
Bug fix - level change screens should show the correct floor names always
Bug fix - pressure plate traps have returned!
Bug fix - mobs no longer climb up onto eachother / the player
Bug fix - fixed decal drawing, doubled number of decals that can appear
Bug fix - gamepad honors 'invert look' value
Tweak - mace knockback values balanced
Tweak - crosshair is always shown when holding a ranged weapon now
Have you caught any of Joshua's Delver development streams? - you should follow him on Twitch to be notified when he streams. To stay up to date with Delver news, please follow us both on Twitter for more development news: Chad's Twitter Joshua's Twitter
Source
Changelog.gg summarizes and formats this update. How we read updates.
