Delven
Steam News 12 March 20242y ago

Major demo update: Dungeons&Workers

Hello fellow delvers, We are presenting a new major update "Dungeons&Workers"! This update fundamentally changes how workers function in Delven, as well as adds a lot of additional content to the game. It is fair to say…

Update log

Full Delven update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello fellow delvers,

Extracted changes

0 fixes3 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Store
addedWe are presenting a new major update "Dungeons&Workers"! This update fundamentally changes how workers function in Delven, as well as adds a lot of additional content to the game. It is fair to say that it is almost a different game now!
changedUpdated user interface and assetsThe placeholder UI elements have been replaced to match the final game style. Most icons have been updated, too, except for the Elementalist equipment (this will happen in the next update).
changedLeveling of workersNow workers gain levels as they craft items. Leveling provides crafting bonuses, unlocks abilities to work in specific buildings/biomes and also allows workers to influence multiple areas; doubling, trippling or even quadrupling their output!
addedLeveling of workersInfluenced areas can't intersect, except for the new Chieftain profession that covers a big square area on top of other workers, providing additional bonuses.
changedLeveling of workersWorkers can also equip profession-specific items; these items can be obtained as a drop from monsters.
addedDungeonsDuring exploration players may randomly encounter dungeons that contain much stronger groups of monsters, including new monster types. Dungeons grow in size the deeper and/or wider you go.

We are presenting a new major update "Dungeons&Workers"! This update fundamentally changes how workers function in Delven, as well as adds a lot of additional content to the game. It is fair to say that it is almost a different game now!

What is new?

Updated user interface and assets

The placeholder UI elements have been replaced to match the final game style. Most icons have been updated, too, except for the Elementalist equipment (this will happen in the next update).

Leveling of workers

Now workers gain levels as they craft items. Leveling provides crafting bonuses, unlocks abilities to work in specific buildings/biomes and also allows workers to influence multiple areas; doubling, trippling or even quadrupling their output!

Influenced areas can't intersect, except for the new Chieftain profession that covers a big square area on top of other workers, providing additional bonuses.

Workers can also equip profession-specific items; these items can be obtained as a drop from monsters.

Dungeons

During exploration players may randomly encounter dungeons that contain much stronger groups of monsters, including new monster types. Dungeons grow in size the deeper and/or wider you go.

Enjoy the update, and please report any bugs or suggestions in Discord!

Source

Steam News / 12 March 2024

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