Update log
Full Delven update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello fellow delvers,
Extracted changes
- Gameplay
- UI and audio
- Store
We are presenting a new major update "Dungeons&Workers"! This update fundamentally changes how workers function in Delven, as well as adds a lot of additional content to the game. It is fair to say that it is almost a different game now!
What is new?
Updated user interface and assets
The placeholder UI elements have been replaced to match the final game style. Most icons have been updated, too, except for the Elementalist equipment (this will happen in the next update).
Leveling of workers
Now workers gain levels as they craft items. Leveling provides crafting bonuses, unlocks abilities to work in specific buildings/biomes and also allows workers to influence multiple areas; doubling, trippling or even quadrupling their output!
Influenced areas can't intersect, except for the new Chieftain profession that covers a big square area on top of other workers, providing additional bonuses.
Workers can also equip profession-specific items; these items can be obtained as a drop from monsters.
Dungeons
During exploration players may randomly encounter dungeons that contain much stronger groups of monsters, including new monster types. Dungeons grow in size the deeper and/or wider you go.
Enjoy the update, and please report any bugs or suggestions in Discord!
Source
