Update log
Full Delven update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello fellow delvers,
Extracted changes
- Events
- Gameplay
- Store
- Balance
We're thrilled to unveil the"Enchanting" update, a blend of magic, competition, and enhancements! Gear up for a more personalized adventure and challenge yourself against fellow players.
🌟 Step into the captivating realm of Enchanting. It's not just about having gear; it's about making it truly yours. Reroll, add, or remove modifiers, and define your legend.
🏆 Rise to the occasion with our all-new Leaderboards. Show the world your prowess, compete with the best, and etch your name among the stars!
Read more details below. Wishlist the game on Steam!
Enchanting System
Enchanting allows players to modify gear items by rerolling, adding, or removing modifiers. First, build a Research Laboratory in the Fungal Caverns:
After that, research and construct an Enchanting Device:
Obtain Enchanting Orbs. Horned Orb and Crystal Orb, which allow to roll 2 and 3 modifiers respectively, can be crafted in large quantities. In contrast, more powerful orbs can only be obtained from monsters.
Start Enchanting!
Target specific modifiers using Shards
These shards can be obtained by disassembling gear items and companion contracts. The higher the item's tier, the more shards you receive.
Leaderboards
A new system enables players to compete for the top spot in various categories.
Other Features
Scrolls of Regret: disassembling certain companion contracts gives Scrolls of Regrets. Players can now refund skill tree points using these scrolls. Item Locking: Secure your gear against unwanted disassembling or enchanting.
Monsters' item drops are now visually represented on the battlefield.
Auto-Battle behavior of Elementalists has been significantly improved:
Each unit decides what to do just before its turn, preventing situations where a target unit has moved closer, but the Elementalist still executes the previously planned Frost Blink.
Upon using Frost Blink, the unit now avoids damaging ground zones, such as Poison Clouds or Lightning Fields.
If positioned within a harmful Lightning Field, the unit will blink out of the affected area.
When casting Flame Burst or Mana Field, the unit now selects targets based on maximizing impact on allies and enemies.
If Frost Blink occupies the first slot:
Given Noble Sacrifice is allocated, the unit will attempt to cover as many allies as possible.
Otherwise, it will move towards the enemy unit with the most life, increasing the chances that enemy attacks target this unit.
Balance changes
Monsters
Increased monster density at low depths.
Defeating a monster group no longer automatically captures rare biomes such as Permafrost or Mineral Caves.
Defeating a monster group does not capture nearby cells occupied by other monsters.
Defeat or retreat from a monster battle now triggers a recovery cooldown. This cooldown time is proportional to the total monster power.
Rare biome monsters have an expanded area capture radius upon defeat.
Reduced drop/exp bonuses for tougher monsters.
Scorpions and Evil Trees now drop resources with a significantly higher chance (maintaining the same expected value).
Mifumu's projectiles now deal more damage.
Boulderspawn's Stone Rain now has reduced radius but increased stone count.
Items
New wand base types have been added that feature Chaos damage.
Base modifiers of "Amulet of Elements", "Ring of Space", "Ring of Lingering", "Ring of Precision" and "Ring of Spread" have been increased.
Common biome monsters may drop specific gear types (e.g., Murkflayers might drop a random ring).
Added a few additional modifiers to weapons so they are harder and more interesting to roll.
Crafting and Exploration
Reduced Stregon Fiber required for a rope from 10 to 4. Significantly increased
Source
