Delven
Steam News 2 June 20232y ago

Introducing Area Cracks, Refined UI, and Revamped Elementalist Skills!

Hello fellow delvers, Welcome to a fresh week and with it, fresh updates! Here's what has changed since our last update: Features We've introduced a new dynamic: Area Cracks. When you explore an adjacent area within the…

Update log

Full Delven update

The complete published notes, normalized for clean reading and source attribution.

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Hello fellow delvers,

Extracted changes

0 fixes5 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
changedWelcome to a fresh week and with it, fresh updates! Here's what has changed since our last update:
addedFeaturesWe've introduced a new dynamic: Area Cracks. When you explore an adjacent area within the same biome (either by digging or battling a monster), any present cracks will burst open, thereby revealing the area. This can trigger a chain reaction of exploration, adding an extra layer of satisfaction to your journey.
addedUser Interface / Quality of LifeInterface for assigning workers and choosing a task has been reworked. Our goal here is to create a more intuitive experience for new players.
changedUser Interface / Quality of LifeThe actions interface for workerless areas has been tweaked to make it more understandable and user-friendly.
changedUser Interface / Quality of LifeWe've improved the performance of the warehouse window. If your inventory contains thousands of items, you'll notice this improvement immediately.
changedGeneralSand amount received from exploring and monsters has been slightly reduced.

Welcome to a fresh week and with it, fresh updates! Here's what has changed since our last update:

Features

  • We've introduced a new dynamic: Area Cracks. When you explore an adjacent area within the same biome (either by digging or battling a monster), any present cracks will burst open, thereby revealing the area. This can trigger a chain reaction of exploration, adding an extra layer of satisfaction to your journey.

User Interface / Quality of Life

  • Interface for assigning workers and choosing a task has been reworked. Our goal here is to create a more intuitive experience for new players.

  • The actions interface for workerless areas has been tweaked to make it more understandable and user-friendly.

  • We've improved the performance of the warehouse window. If your inventory contains thousands of items, you'll notice this improvement immediately.

Balance

General

  • Sand amount received from exploring and monsters has been slightly reduced.

  • Exploration cost now increases when digging sideways, up to x5 at horizontal distance 300 and higher.

  • The Smelter, Herbalist's Hut, and Blunt Spade have been rebalanced, with adjustments made to their costs and build times.

Monsters

  • Monsters damage has been slightly reduced (no change at level 1, -15% at level 200).

  • Monsters life and healing power have been slightly reduced (no change at level 1, -10% at level 200). Base life of Evil Tree has been additionally reduced.

  • Evil Tree Roots now have a quarter of their previous life, but they are summoned in pairs.

Elementalist

  • CosmeticIntroducing a new Keystone skill tree node"Abyssal Overload". This multiplies Chaos damage but prevents the mercenary from inflicting any other damage types.
  • Flame Burst radius has been increased by 25%.

  • Snow Wind has been buffed, with increased base damage and decreased Mana cost. Its width has also been increased.

  • Arc now does slightly less damage but chains one additional time.

  • Ice Arrows now chain one time and use less Mana.

  • Plasma Breath damage has been significantly decreased. Its explosion and burning parts now have different sets of tags, making it harder to scale both.

As always, we're eager to hear your feedback on these updates. Happy delving!

Source

Steam News / 2 June 2023

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