Delven
Steam News 26 May 20232y ago

Delving Deeper

Hello fellow delvers, Thank you to everyone who tried the demo! Your feedback helped us to fix numerous bugs and improve the game. We have made the following changes: User Interface / Quality of Life Items can now be de…

Update log

Full Delven update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello fellow delvers,

Extracted changes

0 fixes0 additions5 changes2 removals
  • Store
  • UI and audio
  • Balance
changedUser Interface / Quality of LifeItems can now be destroyed much more quickly using Ctrl-Alt-Click. While the act of destroying items can seem anticlimactic, it's a necessary step for those who farm a lot of monsters. In the future, disassembling items will yield useful ingredients.
changedUser Interface / Quality of LifeOne-shot area actions, such as crafting recipes and exploration actions, are now displayed near the selected area in a ring. This change reduces the required mouse movement and teaches players how to select an action and then apply it to multiple areas or buildings. The interface for a building with a worker has largely remained the same, with a few minor modifications.
changedUser Interface / Quality of LifeBiomes are now shown in worker cards (in the worker manager window and the worker picker) as a background for the recipe they are doing. This change helps players better distinguish between workers of the same profession, especially miners.
removedBalance ChangesUnderground Farms can no longer be built in soil areas. Although this feature is beneficial (and may be reintroduced in some form in the future) for those who prefer to plant many Aadibrosse trees or Stregon manually, it made discovering Ablotus farming more difficult.
changedBalance ChangesDigging is now much cheaper at greater depths than before, but there are significantly more monsters. The player has the option to either circumnavigate or confront these monsters.
removedBalance ChangesBasic companions (Bovo Bungler) will no longer drop from monsters. The companion drop chance has been decreased to compensate.

Thank you to everyone who tried the demo! Your feedback helped us to fix numerous bugs and improve the game. We have made the following changes:

User Interface / Quality of Life

  • Items can now be destroyed much more quickly using Ctrl-Alt-Click. While the act of destroying items can seem anticlimactic, it's a necessary step for those who farm a lot of monsters. In the future, disassembling items will yield useful ingredients.

  • One-shot area actions, such as crafting recipes and exploration actions, are now displayed near the selected area in a ring. This change reduces the required mouse movement and teaches players how to select an action and then apply it to multiple areas or buildings. The interface for a building with a worker has largely remained the same, with a few minor modifications.

  • Biomes are now shown in worker cards (in the worker manager window and the worker picker) as a background for the recipe they are doing. This change helps players better distinguish between workers of the same profession, especially miners.

Balance Changes

  • Underground Farms can no longer be built in soil areas. Although this feature is beneficial (and may be reintroduced in some form in the future) for those who prefer to plant many Aadibrosse trees or Stregon manually, it made discovering Ablotus farming more difficult.

  • Digging is now much cheaper at greater depths than before, but there are significantly more monsters. The player has the option to either circumnavigate or confront these monsters.

  • Basic companions (Bovo Bungler) will no longer drop from monsters. The companion drop chance has been decreased to compensate.

We're grateful for your continued support and feedback. Stay tuned for more updates!

Source

Steam News / 26 May 2023

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