Full notes
Full Deluded Mind update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, Thank you for your feedback and support.The first post-release update is now out containing the following changes:
What changed
- Gameplay
- Performance
- Balance
Deluded Mind changes
FIX: Gamma value does not reset after restarting the game.
FIX: Missing collision in some walls
- OPTIMIZATIONHit box of small objects (e. g. keys) is increased (=> you don't have to aim directly on the object to pick it up)
OPTIMIZATION: You can't lose stamina when standing still and pressing SHIFT.
OPTIMIZATION: Crosshair design and size (better visible on large screens)
- OPTIMIZATIONAuditive Feedback added to small objects that are hard to find, so you don't have to search them for eternity
- OPTIMIZATIONStamina increased
If you find any other bugs or have suggestions for improvements, you are welcome to post them in the Community Hub.
Source
Changelog.gg summarizes and formats this update. How we read updates.
