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Steam News22 November 20257mo ago

Reworking the camping!

Hey! Back again with some news on the Deluded development 😎 But before we jump into the weeds… It’s been just about 2 months since we brought a PM on board and we’re now welcoming yet another addition to our team!

In this update5

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Full Deluded update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! Back again with some news on the Deluded development 😎

What changed

0 fixes2 additions12 changes0 removals
  • Gameplay
  • Store
addedThis post turned out rather short—not because there hasn’t been much going on, but because the work was mostly focused on continuing with the previous tasks. That said, there is one big new thing: the 3rd day rework…
changedDay 3 ReworkThe 3rd day of the Prologue, dedicated to camping, has been redone almost from scratch. Previously, I mentioned that the rework was complete in terms of dialogues, but today I’m ready to present to you the complete camping level overhaul. It changed to the point where it looks unrecognizable (and way more beautiful, if you ask me)!
addedDay 3 ReworkMASSOBLIVION went deep on research and gave it his all to make this level design right, a textbook case, really. I remember your comments mentioning problems with finding the cave or items in this area. But this new layout should help make exploration and navigation through various points of interest feel way more natural and intuitive, without text hints or handholding.
changedDay 3 ReworkWe’ve also reworked the logic and mechanics, changing the functionality of campfire, wood collecting, fishing and overcoming obstacles . On top of that, we added new activities like swimming, tincture brewing and crafting basic clothes . Yeah, this day will focus a LOT more on survival than previously, and it WILL be challenging .
changedThe Gloor sceneImproved the location design and modeled some props.
changedNew clothesAdditionally, we’re working on male outfits

Deluded changes

addedThis post turned out rather short—not because there hasn’t been much going on, but because the work was mostly focused on continuing with the previous tasks. That said, there is one big new thing: the 3rd day rework…
changedThe 3rd day of the Prologue, dedicated to camping, has been redone almost from scratch. Previously, I mentioned that the rework was complete in terms of dialogues, but today I’m ready to present to you the complete camping level overhaul. It changed to the point where it looks unrecognizable (and way more beautiful, if you ask me)!
addedMASSOBLIVION went deep on research and gave it his all to make this level design right, a textbook case, really. I remember your comments mentioning problems with finding the cave or items in this area. But this new layout should help make exploration and navigation through various points of interest feel way more natural and intuitive, without text hints or handholding.
changedWe’ve also reworked the logic and mechanics, changing the functionality of campfire, wood collecting, fishing and overcoming obstacles . On top of that, we added new activities like swimming, tincture brewing and crafting basic clothes . Yeah, this day will focus a LOT more on survival than previously, and it WILL be challenging .
changedImproved the location design and modeled some props.

But before we jump into the weeds… It’s been just about 2 months since we brought a PM on board and we’re now welcoming yet another addition to our team!

Meet g0belen— a full-time QA whose job will consist of testing the game features and reporting bugs.

Just another reminder about how your support directly translates to a better quality product with more professionals working on it! 🤗

This post turned out rather short—not because there hasn’t been much going on, but because the work was mostly focused on continuing with the previous tasks. That said, there is one big new thing: the 3rd day rework…

Day 3 Rework

The 3rd day of the Prologue, dedicated to camping, has been redone almost from scratch. Previously, I mentioned that the rework was complete in terms of dialogues, but today I’m ready to present to you the complete camping level overhaul. It changed to the point where it looks unrecognizable (and way more beautiful, if you ask me)!

MASSOBLIVION went deep on research and gave it his all to make this level design right, a textbook case, really. I remember your comments mentioning problems with finding the cave or items in this area. But this new layout should help make exploration and navigation through various points of interest feel way more natural and intuitive, without text hints or handholding.

We’ve also reworked the logic and mechanics, changing the functionality of campfire, wood collecting, fishing and overcoming obstacles. On top of that, we added new activities like swimming, tincture brewing and crafting basic clothes. Yeah, this day will focus a LOT more on survival than previously, and it WILL be challenging.

The Day 3 will basically be split into 2 parts: the 1st being dedicated to introducing the player to survival mechanics, and the 2nd— exploring the mansion.

Mall and Cinema

We’ve created a sequence of images for the movie shown in the cinema (not final renders yet).

Also wrote dialogues for mall NPCs, including Victor— the mall director that is going to play a big role in the upcoming mall quests.

The Gloor scene

Improved the location design and modeled some props.

Currently, the work is mostly focused on assembling the cut-scenes.

New clothes

Made a cashier’s attire for female mall staff.

Additionally, we’re working on male outfits

Buildings

The diner building interiors are now better detailed

That’s it for now! Thanks again for sticking with us. More juicy stuff coming soon 👀

Best regards, kufe7

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Steam News / 22 November 2025

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