Full notes
Full Deluded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Maps
- Balance
Deluded changes
4th day of the prologue is now available! 🎉
You've been waiting patiently, we've been working like crazy. And yes, there’s a lot to unpack. More quests, new characters, NPC schedule and more.
Now, let’s see what our team has been sweating over…
NPC system, being the flagship of this update, was a pretty big bite to chew, but we nailed it! All the previous systems we worked on (see the roadmap) were tied to the main character, whereas NPC system involves not only that, but also complex interactions with the characters and the whole game world! That's why it took us more than anticipated. NPCs now not only go about their various routines and move between locations, but they are also able to adjust their dialogues with the MC based on the current event, open/close doors and interact with items and objects around. The only downside is that you can't yet talk to NPCs while they're walking, but we'll make sure to add this into the next minor updates.
One of the biggest additions in v0.4 is a fully fleshed-out new gloor scene. The tags of the gloor vial speak for themselves—and yes, it’s not for the faint of heart (you can check the tags by hovering over the gloor vial in the game). Took us about half a year and the efforts of 4 people to make it all for your enjoyment (all the 113 sequences and 236 animations!). The team highlights just how many branching paths and fetish/attribute combinations went into this scene—and how cohesive it turned out in the end! We also got to experiment with camera angles, lighting and movement… And honestly? If we’re this pleased with how it turned out, you’re probably in for a good time too.
And what about the core mechanics and gameplay systems? Apart from the already mentioned NPC system, you can also spot early drafts of the Privacy system (private/semi-private/public areas, Shame as a new attribute affecting Stress) and Character customization mechanics (nails, pills that alter some aspects of Alisa’s appearance) here and there.
And rest assured: work on open world is in full swing, and you can already mess with it yourself! Go to Lindcliff → use the Orb in your inventory → click Start open world or Use. It’s filled with prototypes, so don’t expect full-on gameplay.
Lastly, would you look at this monstrous changelog! Because of how much new and complex stuff there is, we need your testing and feedback now more than ever!
Enjoy!
v0.4 Changelog:
New content: + ~182 H-animations (3 scenes, 118 variations) (including 9 intercourse scenes) + 4th Day of the Prologue + 4 Quests: Silent Observer, No Room for Spiders, Dad's Errand, The Vial Of Thirst + On the Hook quest continuation + 3 Events: Mom mas∗∗∗bating, Meeting Violet, Meeting Macy + 11 NPCs' routine events: ++ Stuart: Bat training, Playing darts, Playing console, Watching TV, Dining ++ Mom: Showering, Ironing, Yoga, Reading, Dining ++ Dad: Repairing the TV, Watching the TV, Dining + 12 NPC schedule activities: ++ Stuart: Sitting on the porch, Smoking, Talking with Bob, Leaving with Bob ++ Mom: Cooking dinner, Washing dishes, Collecting dirty clothes, Resting outside ++ Dad: Sleeping on sofa, Resting on sofa, Searching for job, Going to the shop, Drinking beer ++ Bob: Talking with Stuart, Leaving ++ Violet: Sitting in the gazebo ++ Alan: Standing by the tree, Leaving + 5 NPCs: Violet, Bob, Macy, Mia, Shadow + 8 Clothing items: White bra, Panties with pink dots, White micro-top, Jeans, Blue asymmetrical dress, Denim overalls, Bond∗ge suit, Denim shorts + 2 Accessories: Bullet vibr∗∗or, Blindfold + 3 Interactable objects: TV, Cobwebs, Box + 7 Interactable items (double-click in the inventory): Erotic book, Engineering journal, Broom, Gloor vial "Toilet meat", Kinescope, Camcorder, Pedicure kit (blue case) + 3 Consumable items: B∗∗b-size pills, Areola-size pills, Lips-size pills + 2 Other items: Soap, Gloor inhaler + New Interactions for: Sink (washing clothes), Flower (Spring mansion) + More options for: Manicure kit (pink case) + 10 Item grantor menu exclusives (Cheats version only): A∗∗s-bleaching pills, Areola-bleaching pills, Butt-size pills, Calf-width pills, Elf-ears pills, Eye-color pills, Freckles-fade pills, Pe∗∗s-size pills, Thigh-width pills, Infinite prologue pills + 26 Secret store exclusives (Secret store version only): Black asymmetrical dress, Green asymmetrical dress, Violet asymmetrical dress, Red asymmetrical dress, White asymmetrical dress, Black bra, Pink bra, Red bra, Black cargo pants, Red cargo pants, Yellow cargo pants, Leather vest jacket, Denim overalls combined with a rainbow-striped shirt, Black micro-top, Purple micro-top, Red micro-top, Black office shirt, Blue office shirt, Grey office shirt, White office shirt, Blue&white-striped panties, Transparent panties, Black panties, Black cropped turtleneck, Purple cropped turtleneck, White cropped turtleneck with a print + Open-world prototypes: ++ Park-Slums location: Greenhouse, Sawmill, Treehouse, Maze, Hobos' main building, Abandoned tower building, Maze (+ activities and quests) ++ Other buildings and locations: Silver mine area (Prison), Farm, Bar, Convenience store, Museum, Hangar
New features:
NPC schedule system:
NPCs now have their unique daily routines: performing tasks, moving between locations, interacting with objects on the level, etc
Each NPC schedule action is tied to a specific time and location
NPC-used items can be hidden or spawned, with a corresponding animation playing automatically
NPC's sound effects:
Ambient spatial attenuation support
Added support for relative positioning of sound sources: precise attachment to characters or objects for better spatial immersion
Sounds playability is limited to specified time bounds and won't leak upon time scrub or increased time speed
Pitching is now based on time speed
Privacy system rough prototype
Character customization mechanics rough prototypes
Nails:
Alisa's nails now grow and you can trim them using a manicure kit
4 possible nail shapes
24 colors and 15 types of nail art
Polish wear system
New Stress mechanic: all negative effects now affect Stress which lowers Mood
Tears visuals when Stress is high
Buttslap marks visuals
Added new body morphs: Cl∗t size, Thighs size, Calves size
When the temperature is low Alisa's body gets covered in goosebumps
Blindfolded effect when covering Alisa's eyes (blacks out everything except a small desaturated circle around Alisa)
Illness system: Alisa can get ill when exposed to low temperatures, dirt, drinking dirty water, eating bad food, etc
If Alisa resists the urge to use the toilet, her urethra pain increases
Pain attributes and effects: Body pain, Pu∗∗y pain, A∗∗s pain, Urethra pain, Throat pain, Nip∗∗es pain
A 2D cinematics subsystem for visualizing notes, memories, etc
A TV with 4 channels and 4 programs
TV interaction logic
A new system for FOOL-INT checks: dialogue choices with the FOOL or INT attributes level-up will now appear as "???"
Gloor and alcohol addictions effect rough prototypes
Gloor consumption system (using an inhaler)
Gloor flavor tags: now gloor vials will be tagged with flavors and kinks featured upon consuming the vial
Freezing water logic and visuals: water now freezes if the outside temperature drops below 0°C
Running now removes excessive dirt down to 75 points max
Washing clothes by hand logic
Actions (radial) menu prototype
Mechanics prototypes for the open world and future updates:
Minigames: Begging, Blackjack, Arm-wrestling, Thimble, Rock-Paper-Scissors
Various jobs prototypes (nurse, gravedigger, bartender, waitress, janitor, cook, etc)
Potion crafting
Warming up by fire
Crime & Punishment system
Slippery roofs
Asking for rumors
Asking for directions
Using a water stream to clean yourself
Begging
Checking if sleep place was comfortable
Gloor fog polluted zones logic
Bug fixes:
Fixed water logic upon consuming and filling water bottles
Multiple dialogues spelling, grammar and consistency fixes
Set the interact priority for pickable items on the level higher than the interaction with static objects
Multiple non-critical memory leaks
Improvements:
Made a better detailed nip∗∗es texture that supports different areola radii and colors
S∗∗ toys now can be used in private locations only
Remodeled Alisa's default bra and panties
Reworked blush logic: it is no longer attached to Ar∗∗sal; illness now also can cause blush
Added Ar∗∗sal as an effect in addition to the Hor∗y effect
Ar∗∗sal effect now has 3 stages: if Alisa reaches 75 she receives a Hor∗y effect
Character body lighting
New bodywriting logic: you can apply less or more writings on Alisa's body depending on the L∗∗D level (will change the textures later)
Mood is now indicated in Needs/Effects panel and via notifications
Effects now have multiple stages (3-5), indicated by dividers and colors
Removed "Ask for..." options from all NPCs (will be added into the radial menu later)
Dialogue attribute checks now use steps of 2 instead of 5
Camping location level design: now the cave is easier to find
When passing through areas that inflict clothing damage (thorns, broken glass, etc) while Alisa is nak∗d, she loses Mood points instead
Reworked the theft system: even if you're not detected you raise suspicion (open world)
Lighting:
The house rooms are now brighter during daylight hours
The rooms illumination is now affected by weather and light sources from the outside
The nighttime is now brighter
The easel in Alisa's room now actually shows the paintings upon interaction
Added a notification for Alisa's skill level upgrade
Made the game time system more precise
Changed the dialogue answer timer bar color to make it more prominent
You can now hide game UI by pressing "H"
Doors system:
Now can be used by NPCs
Rendering and collision optimization
Doors' state changing speed is now bound to the game time speed (respects the Cheat menu time speed adjustments via arrow keys)
Backend stuff:
Added backend character attributes (no visuals and/or logic yet) for: Tan, Bruise marks, Pubic hair, Pu∗∗y skin color, A∗∗s skin color, Eyelashes (length, color), Brows color, Elf ears, 17 predefined places for tattoos
Nested dialogues system: allows to integrate full-fledged dialogue node trees as a single node inside of other dialogues with ability to return back by traversing up in hierarchy, thus allowing to make reusable utility dialogues that could be integrated in various other dialogues
NPCs and character body base data is saveable now (a base for future gameplay content additions)
The character and the game can now interact directly with the item, reading its parameters and modifying them, rather than through dialogues
Added the gameplay effect intensity multiplier: no more need to create similar effects with different parameters (e.g. can be used to set the room temperature, gloor fog levels, etc)
Interactable objects now automatically target themselves if no target is set for actions (used to cause crashes if the target wasn't set)
Dialogue branches can now appear randomly or with weighted chances
Custom Shape Collision Volumes now support post processing: can now add unique visual effects and lighting to selected areas on the level
Added the "Inventory Item Match" gameplay condition: the game can now check whether items match certain criteria or not (via item attributes, tags, HP, etc)
Other changes:
Removed the monitors from the Secret store (were too laggy) (Secret store version only)
Now doors in the parents' room are closed and can be unlocked with keys found throughout the house
Disabled some dialogue branches in the Dirty girl quest
Made saves from old versions incompatible with the new ones
Source
Changelog.gg summarizes and formats this update. How we read updates.
