HomeGamesUpdatesPricingMethodology
Steam News12 December 20256mo ago

From Deltazone to Gearbound: Odyssey – what I learned, and what’s next

Hey everyone, I want to be open about something: Deltazone never became the game I wanted it to be.

In this update4

Full notes

Full Deltazone update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Store
  • Server
addedOut of everything I learned building Deltazone came a new project that already feels like a much stronger, more focused game:
changedIntroducing Gearbound: OdysseyBetter movement and level flow – environments designed for traversal, not just “places to shoot”
changedIntroducing Gearbound: OdysseyA clearer identity – you are Ember, with a signature weapon and story, not just a generic operator
changedWhat makes Gearbound feel better than Deltazone?A main character with personality and a signature weapon instead of a blank slate
addedHow you can support GearboundSearch for “Gearbound: Odyssey” on Steam and add it to your Wishlist.
changedHow you can support Gearbound[dynamiclink href=" https://store.steampowered.com/app/3612790/Gearbound_Odyssey/ "]

Deltazone changes

addedOut of everything I learned building Deltazone came a new project that already feels like a much stronger, more focused game:
changedBetter movement and level flow – environments designed for traversal, not just “places to shoot”
changedA clearer identity – you are Ember, with a signature weapon and story, not just a generic operator
changedA main character with personality and a signature weapon instead of a blank slate
addedSearch for “Gearbound: Odyssey” on Steam and add it to your Wishlist.

I want to be open about something: Deltazone never became the game I wanted it to be. It was a big learning project for me – from code to art to networking – and while parts of it were fun, it fell short of my own standards in almost every area.

Out of everything I learned building Deltazone came a new project that already feels like a much stronger, more focused game:

Introducing Gearbound: Odyssey

Gearbound: Odyssey is my next title – a single-player sci-fi action adventure starring Ember, a rookie space cadet on her first real deployment off-world.

Instead of arenas and experimental systems, Gearbound is built around:

  • Tighter, more responsive combat – melee and ranged with a lot more weight and feedback

  • Better movement and level flow – environments designed for traversal, not just “places to shoot”

  • Stronger art direction – stylized planets full of strange flora, machines, and ruins

  • A clearer identity – you are Ember, with a signature weapon and story, not just a generic operator

You’re exploring full planets, not “zones” or contract loops. Each location is crafted to feel like a place with history, secrets, and its own problems, not just a combat box.

What makes Gearbound feel better than Deltazone?

While working on Gearbound I’ve been fixing the things that always bothered me in Deltazone:

  • Cleaner, more stable systems under the hood

  • More consistent visuals and style

  • A stronger sense of progression and purpose

  • A main character with personality and a signature weapon instead of a blank slate

In short: Gearbound: Odyssey already feels like the game Deltazone was trying to be, but never reached.

How you can support Gearbound

If you’re reading this on the Deltazone Steam page and you want to support where things are heading next:

  • Search for “Gearbound: Odyssey” on Steam and add it to your Wishlist.

[dynamiclink href="https://store.steampowered.com/app/3612790/Gearbound_Odyssey/"]

Wishlists make a huge difference for visibility and help me justify putting more time, content, and polish into Gearbound and any future projects.

You can also join the Extynct Studios community if you want to follow development more closely, give feedback, or eventually help test.

Thank you

Even if Deltazone was, in my eyes, a failed attempt, it would not have taught me nearly as much without the people who played it, broke it, and gave feedback on it.

If you’re here because of Deltazone

thank you for your time and patience.

I hope you’ll give Gearbound

Odyssey a look – it’s built on all those hard lessons, and I’m already far more proud of where it’s heading.

Stay in the loop:

As always, don't miss any information about Deltazone and Extynct Studios :

Glen from Extynct Studios

Source

Steam News / 12 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.